111 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
 | |
| // 
 | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |
| // of this software and associated documentation files (the "Software"), to deal
 | |
| // in the Software without restriction, including without limitation the rights
 | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |
| // copies of the Software, and to permit persons to whom the Software is
 | |
| // furnished to do so, subject to the following conditions:
 | |
| // 
 | |
| // The above copyright notice and this permission notice shall be included in
 | |
| // all copies or substantial portions of the Software.
 | |
| // 
 | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |
| // THE SOFTWARE.
 | |
| 
 | |
| #include "..\e2dtransition.h"
 | |
| #include "..\e2dobject.h"
 | |
| 
 | |
| namespace easy2d
 | |
| {
 | |
| 	MoveTransition::MoveTransition(float duration, Direction direction)
 | |
| 		: Transition(duration)
 | |
| 		, direction_(direction)
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	void MoveTransition::Init(Scene * prev, Scene * next, Game * game)
 | |
| 	{
 | |
| 		Transition::Init(prev, next, game);
 | |
| 
 | |
| 		switch (direction_)
 | |
| 		{
 | |
| 		case Direction::Up:
 | |
| 			pos_delta_ = Point(0, -window_size_.height);
 | |
| 			start_pos_ = Point(0, window_size_.height);
 | |
| 			break;
 | |
| 		case Direction::Down:
 | |
| 			pos_delta_ = Point(0, window_size_.height);
 | |
| 			start_pos_ = Point(0, -window_size_.height);
 | |
| 			break;
 | |
| 		case Direction::Left:
 | |
| 			pos_delta_ = Point(-window_size_.width, 0);
 | |
| 			start_pos_ = Point(window_size_.width, 0);
 | |
| 			break;
 | |
| 		case Direction::Right:
 | |
| 			pos_delta_ = Point(window_size_.width, 0);
 | |
| 			start_pos_ = Point(-window_size_.width, 0);
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		if (out_scene_)
 | |
| 		{
 | |
| 			out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
 | |
| 		}
 | |
| 
 | |
| 		if (in_scene_)
 | |
| 		{
 | |
| 			in_scene_->SetTransform(
 | |
| 				D2D1::Matrix3x2F::Translation(
 | |
| 					start_pos_.x,
 | |
| 					start_pos_.y
 | |
| 				)
 | |
| 			);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void MoveTransition::Update()
 | |
| 	{
 | |
| 		Transition::Update();
 | |
| 
 | |
| 		if (out_scene_)
 | |
| 		{
 | |
| 			auto translation = pos_delta_ * process_;
 | |
| 			out_scene_->SetTransform(
 | |
| 				D2D1::Matrix3x2F::Translation(
 | |
| 					translation.x,
 | |
| 					translation.y
 | |
| 				)
 | |
| 			);
 | |
| 		}
 | |
| 
 | |
| 		if (in_scene_)
 | |
| 		{
 | |
| 			auto translation = start_pos_ + pos_delta_ * process_;
 | |
| 			in_scene_->SetTransform(
 | |
| 				D2D1::Matrix3x2F::Translation(
 | |
| 					translation.x,
 | |
| 					translation.y
 | |
| 				)
 | |
| 			);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void MoveTransition::Reset()
 | |
| 	{
 | |
| 		if (out_scene_)
 | |
| 		{
 | |
| 			out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
 | |
| 		}
 | |
| 
 | |
| 		if (in_scene_)
 | |
| 		{
 | |
| 			in_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
 | |
| 		}
 | |
| 	}
 | |
| } |