98 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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| * Copyright (c) 2011 Erin Catto http://box2d.org
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef B2_DRAW_H
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| #define B2_DRAW_H
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| 
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| #include "Box2D/Common/b2Math.h"
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| 
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| /// Color for debug drawing. Each value has the range [0,1].
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| struct b2Color
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| {
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| 	b2Color() {}
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| 	b2Color(float32 rIn, float32 gIn, float32 bIn, float32 aIn = 1.0f)
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| 	{
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| 		r = rIn; g = gIn; b = bIn; a = aIn;
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| 	}
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| 
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| 	void Set(float32 rIn, float32 gIn, float32 bIn, float32 aIn = 1.0f)
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| 	{
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| 		r = rIn; g = gIn; b = bIn; a = aIn;
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| 	}
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| 
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| 	float32 r, g, b, a;
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| };
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| 
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| /// Implement and register this class with a b2World to provide debug drawing of physics
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| /// entities in your game.
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| class b2Draw
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| {
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| public:
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| 	b2Draw();
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| 
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| 	virtual ~b2Draw() {}
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| 
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| 	enum
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| 	{
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| 		e_shapeBit				= 0x0001,	///< draw shapes
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| 		e_jointBit				= 0x0002,	///< draw joint connections
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| 		e_aabbBit				= 0x0004,	///< draw axis aligned bounding boxes
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| 		e_pairBit				= 0x0008,	///< draw broad-phase pairs
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| 		e_centerOfMassBit		= 0x0010	///< draw center of mass frame
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| 	};
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| 
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| 	/// Set the drawing flags.
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| 	void SetFlags(uint32 flags);
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| 
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| 	/// Get the drawing flags.
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| 	uint32 GetFlags() const;
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| 	
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| 	/// Append flags to the current flags.
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| 	void AppendFlags(uint32 flags);
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| 
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| 	/// Clear flags from the current flags.
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| 	void ClearFlags(uint32 flags);
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| 
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| 	/// Draw a closed polygon provided in CCW order.
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| 	virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0;
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| 
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| 	/// Draw a solid closed polygon provided in CCW order.
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| 	virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0;
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| 
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| 	/// Draw a circle.
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| 	virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0;
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| 	
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| 	/// Draw a solid circle.
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| 	virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) = 0;
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| 	
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| 	/// Draw a line segment.
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| 	virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) = 0;
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| 
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| 	/// Draw a transform. Choose your own length scale.
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| 	/// @param xf a transform.
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| 	virtual void DrawTransform(const b2Transform& xf) = 0;
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| 
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| 	/// Draw a point.
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| 	virtual void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color) = 0;
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| 
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| protected:
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| 	uint32 m_drawFlags;
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| };
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| 
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| #endif
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