Magic_Game/core/Action/ActionOpacityTo.cpp

20 lines
380 B
C++

#include "..\eaction.h"
e2d::ActionOpacityTo::ActionOpacityTo(double duration, double opacity) :
ActionOpacityBy(duration, 0)
{
m_nEndVal = opacity;
}
e2d::ActionOpacityTo * e2d::ActionOpacityTo::clone() const
{
return new ActionOpacityTo(m_fDuration, m_nEndVal);
}
void e2d::ActionOpacityTo::_init()
{
ActionOpacityBy::_init();
m_nVariation = m_nEndVal - m_nBeginVal;
}