310 lines
5.8 KiB
C++
310 lines
5.8 KiB
C++
#include "..\e2dnode.h"
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#include "..\e2dmanager.h"
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#define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }
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e2d::Button::Button()
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: _func(nullptr)
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, _state(ButtonState::NORMAL)
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, _enable(true)
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, _isSelected(false)
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, _normal(nullptr)
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, _mouseover(nullptr)
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, _selected(nullptr)
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, _disabled(nullptr)
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{
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}
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e2d::Button::Button(Node * normal, const Function& func)
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: _func(nullptr)
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, _state(ButtonState::NORMAL)
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, _enable(true)
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, _isSelected(false)
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, _normal(nullptr)
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, _mouseover(nullptr)
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, _selected(nullptr)
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, _disabled(nullptr)
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{
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this->setNormal(normal);
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this->setClickFunc(func);
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}
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e2d::Button::Button(Node * normal, Node * selected, const Function& func)
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: _func(nullptr)
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, _state(ButtonState::NORMAL)
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, _enable(true)
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, _isSelected(false)
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, _normal(nullptr)
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, _mouseover(nullptr)
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, _selected(nullptr)
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, _disabled(nullptr)
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{
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this->setNormal(normal);
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this->setSelected(selected);
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this->setClickFunc(func);
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}
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e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Function& func)
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: _func(nullptr)
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, _state(ButtonState::NORMAL)
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, _enable(true)
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, _isSelected(false)
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, _normal(nullptr)
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, _mouseover(nullptr)
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, _selected(nullptr)
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, _disabled(nullptr)
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{
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this->setNormal(normal);
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this->setMouseOver(mouseover);
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this->setSelected(selected);
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this->setClickFunc(func);
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}
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e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Function& func)
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: _func(nullptr)
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, _state(ButtonState::NORMAL)
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, _enable(true)
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, _isSelected(false)
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, _normal(nullptr)
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, _mouseover(nullptr)
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, _selected(nullptr)
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, _disabled(nullptr)
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{
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this->setNormal(normal);
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this->setMouseOver(mouseover);
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this->setSelected(selected);
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this->setDisabled(disabled);
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this->setClickFunc(func);
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}
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e2d::Button * e2d::Button::create()
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{
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return Create<Button>();
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}
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e2d::Button * e2d::Button::create(Node * normal, const Function & func)
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{
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return Create<Button>(normal, func);
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}
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e2d::Button * e2d::Button::create(Node * normal, Node * selected, const Function & func)
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{
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return Create<Button>(normal, selected, func);
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}
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e2d::Button * e2d::Button::create(Node * normal, Node * mouseover, Node * selected, const Function & func)
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{
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return Create<Button>(normal, mouseover, selected, func);
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}
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e2d::Button * e2d::Button::create(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Function & func)
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{
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return Create<Button>(normal, mouseover, selected, disabled, func);
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}
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bool e2d::Button::isEnable() const
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{
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return _enable;
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}
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void e2d::Button::setNormal(Node * normal)
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{
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if (normal != _normal)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (_normal)
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{
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this->removeChild(_normal);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (normal)
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{
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this->addChild(normal);
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this->setSize(normal->getWidth(), normal->getHeight());
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}
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_normal = normal;
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_updateVisiable();
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}
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}
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void e2d::Button::setMouseOver(Node * mouseover)
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{
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if (mouseover != _normal)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (_mouseover)
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{
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this->removeChild(_mouseover);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (mouseover)
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{
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this->addChild(mouseover);
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}
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_mouseover = mouseover;
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_updateVisiable();
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}
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}
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void e2d::Button::setSelected(Node * selected)
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{
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if (selected != _normal)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (_selected)
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{
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this->removeChild(_selected);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (selected)
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{
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this->addChild(selected);
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}
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_selected = selected;
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_updateVisiable();
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}
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}
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void e2d::Button::setDisabled(Node * disabled)
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{
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if (disabled != _normal)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (_disabled)
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{
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this->removeChild(_disabled);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (disabled)
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{
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this->addChild(disabled);
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}
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_disabled = disabled;
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_updateVisiable();
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}
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}
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void e2d::Button::setEnable(bool enable)
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{
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if (_enable != enable)
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{
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_enable = enable;
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_updateVisiable();
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}
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}
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void e2d::Button::setClickFunc(const Function& func)
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{
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WARN_IF(_normal == nullptr, "Button cannot work without anything to show. Please set its normal displayed.");
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_func = func;
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}
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void e2d::Button::onFixedUpdate()
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{
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if (SceneManager::isTransitioning())
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return;
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if (_enable && _visiable && _normal)
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{
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if (Input::isMouseRelease(Input::MouseCode::LEFT))
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>ʱ<EFBFBD><CAB1><EFBFBD>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ڰ<EFBFBD>ť<EFBFBD>ڲ<EFBFBD>
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if (_isSelected &&
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_normal->isPointIn(Input::getMousePos()))
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{
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_runCallback();
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}
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// <20><><EFBFBD><EFBFBD> _isSelected Ϊ false
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_isSelected = false;
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}
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if (Input::isMousePress(Input::MouseCode::LEFT))
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{
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if (_normal->isPointIn(Input::getMousePos()))
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>£<EFBFBD><C2A3><EFBFBD>λ<EFBFBD>ڰ<EFBFBD>ť<EFBFBD><C5A5>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> _isSelected Ϊ true
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_isSelected = true;
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return;
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}
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}
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if (_isSelected && Input::isMouseDown(Input::MouseCode::LEFT))
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{
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if (_normal->isPointIn(Input::getMousePos()))
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{
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_setState(ButtonState::SELECTED);
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Window::setCursor(Window::Cursor::HAND);
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return;
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}
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}
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else if (_normal->isPointIn(Input::getMousePos()))
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{
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_setState(ButtonState::MOUSEOVER);
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Window::setCursor(Window::Cursor::HAND);
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return;
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}
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_setState(ButtonState::NORMAL);
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}
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if (_visiable && !_enable && _normal && _normal->isPointIn(Input::getMousePos()))
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{
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Window::setCursor(Window::Cursor::NO);
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}
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}
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void e2d::Button::_setState(ButtonState state)
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{
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if (_state != state)
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{
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_state = state;
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_updateVisiable();
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}
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}
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void e2d::Button::_updateVisiable()
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{
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SAFE_SET(_normal, setVisiable, false);
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SAFE_SET(_mouseover, setVisiable, false);
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SAFE_SET(_selected, setVisiable, false);
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SAFE_SET(_disabled, setVisiable, false);
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if (_enable)
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{
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if (_state == ButtonState::SELECTED && _selected)
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{
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_selected->setVisiable(true);
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}
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else if (_state == ButtonState::MOUSEOVER && _mouseover)
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{
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_mouseover->setVisiable(true);
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}
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else
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{
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if (_normal) _normal->setVisiable(true);
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}
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}
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else
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{
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if (_disabled)
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{
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_disabled->setVisiable(true);
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}
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else
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{
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if (_normal) _normal->setVisiable(true);
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}
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}
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}
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void e2d::Button::_runCallback()
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{
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if (_func)
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{
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_func();
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}
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}
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