Magic_Game/Easy2D/ecommon.h

863 lines
15 KiB
C++

#pragma once
#include "emacros.h"
#include <vector>
#include <functional>
#include <sstream>
namespace e2d
{
// 表示坐标的结构体
struct EPoint
{
float x;
float y;
EPoint()
{
x = 0;
y = 0;
}
EPoint(float x, float y)
{
this->x = x;
this->y = y;
}
EPoint operator + (EPoint const & p)
{
return EPoint(x + p.x, y + p.y);
}
EPoint operator - (EPoint const & p)
{
return EPoint(x - p.x, y - p.y);
}
EPoint operator * (float const & value)
{
return EPoint(x * value, y * value);
}
EPoint operator / (float const & value)
{
return EPoint(x / value, y / value);
}
};
// 表示二维向量的结构体
typedef EPoint EVec;
// 表示大小的结构体
struct ESize
{
float width;
float height;
ESize()
{
width = 0;
height = 0;
}
ESize(float width, float height)
{
this->width = width;
this->height = height;
}
ESize operator + (ESize const & size)
{
return ESize(width + size.width, height + size.height);
}
ESize operator - (ESize const & size)
{
return ESize(width - size.width, height - size.height);
}
ESize operator * (float const & value)
{
return ESize(width * value, height * value);
}
ESize operator / (float const & value)
{
return ESize(width / value, height / value);
}
};
// 表示窗口样式的结构体
struct EWindowStyle
{
LPCTSTR m_pIconID; /* 程序图标 ID */
bool m_bNoClose; /* 禁用关闭按钮 */
bool m_bNoMiniSize; /* 禁用最小化按钮 */
bool m_bTopMost; /* 窗口置顶 */
EWindowStyle()
{
m_pIconID = 0;
m_bNoClose = false;
m_bNoMiniSize = false;
m_bTopMost = false;
}
EWindowStyle(
LPCTSTR pIconID
)
{
m_pIconID = pIconID;
m_bNoClose = false;
m_bNoMiniSize = false;
m_bTopMost = false;
}
EWindowStyle(
LPCTSTR pIconID,
bool bNoClose,
bool bNoMiniSize,
bool bTopMost
)
{
m_pIconID = pIconID;
m_bNoClose = bNoClose;
m_bNoMiniSize = bNoMiniSize;
m_bTopMost = bTopMost;
}
};
// 字符串
class EString
{
public:
EString();
EString(const wchar_t *);
EString(const EString &);
EString(const std::wstring &);
EString(EString &&);
~EString();
EString& operator=(const wchar_t *);
EString& operator=(const EString &);
EString& operator=(const std::wstring &);
bool operator==(const wchar_t *);
bool operator==(const EString &);
bool operator==(const std::wstring &);
bool operator!=(const wchar_t *);
bool operator!=(const EString &);
bool operator!=(const std::wstring &);
wchar_t &operator[](int);
EString operator+(const wchar_t);
EString operator+(const wchar_t *);
EString operator+(const EString &);
EString operator+(const std::wstring &);
template<typename T>
EString operator+(const T value)
{
EString str_temp(*this);
str_temp += value;
return std::move(str_temp);
}
EString &operator +=(const wchar_t);
EString &operator +=(const wchar_t *);
EString &operator +=(const EString &);
EString &operator +=(const std::wstring &);
template<typename T>
EString &operator +=(const T value)
{
std::wostringstream ss;
ss << value;
return (*this) += ss.str();
}
friend std::wistream &operator>>(std::wistream &, EString &);
operator const wchar_t*() const { return _string; }
operator bool() const { return _size != 0; }
// 判断字符串是否为空
bool isEmpty() const { return _size == 0; }
// 获取字符串长度
int length() const { return _size; }
// 获取大写字符串
EString upper() const;
// 获取小写字符串
EString lower() const;
// 获取裁剪字符串
EString sub(int offset, int count = -1) const;
// 获取字符串中第一个特定字符的下标
int findFirstOf(const wchar_t ch) const;
// 获取字符串中最后一个特定字符的下标
int findLastOf(const wchar_t ch) const;
// 后接字符
EString &append(const wchar_t ch);
// 后接字符串
EString &append(const wchar_t *str);
// 后接字符串
EString &append(const EString &str);
// 后接字符串
template<typename T>
EString &append(const T &value)
{
return (*this) += value;
}
// 获取该字符串的散列值
unsigned int hash() const;
// 将模板类型转化为字符串
template<typename T>
static EString parse(const T value)
{
EString str;
std::wostringstream ss;
ss << value;
str += ss.str();
return std::move(str);
}
private:
wchar_t *_string;
int _size;
};
// 颜色
class EColor
{
public:
enum COMMON_VALUE
{
ALICE_BLUE = 0xF0F8FF,
ANTIQUE_WHITE = 0xFAEBD7,
AQUA = 0x00FFFF,
AQUAMARINE = 0x7FFFD4,
AZURE = 0xF0FFFF,
BEIGE = 0xF5F5DC,
BISQUE = 0xFFE4C4,
BLACK = 0x000000,
BLANCHED_ALMOND = 0xFFEBCD,
BLUE = 0x0000FF,
BLUE_VIOLET = 0x8A2BE2,
BROWN = 0xA52A2A,
BURLY_WOOD = 0xDEB887,
CADET_BLUE = 0x5F9EA0,
CHARTREUSE = 0x7FFF00,
CHOCOLATE = 0xD2691E,
CORAL = 0xFF7F50,
CORNFLOWER_BLUE = 0x6495ED,
CORNSILK = 0xFFF8DC,
CRIMSON = 0xDC143C,
CYAN = 0x00FFFF,
DARK_BLUE = 0x00008B,
DARK_CYAN = 0x008B8B,
DARK_GOLDENROD = 0xB8860B,
DARK_GRAY = 0xA9A9A9,
DARK_GREEN = 0x006400,
DARK_KHAKI = 0xBDB76B,
DARK_MAGENTA = 0x8B008B,
DARK_OLIVE_GREEN = 0x556B2F,
DARK_ORANGE = 0xFF8C00,
DARK_ORCHID = 0x9932CC,
DARK_RED = 0x8B0000,
DARK_SALMON = 0xE9967A,
DARK_SEA_GREEN = 0x8FBC8F,
DARK_SLATE_BLUE = 0x483D8B,
DARK_SLATE_GRAY = 0x2F4F4F,
DARK_TURQUOISE = 0x00CED1,
DARK_VIOLET = 0x9400D3,
DEEP_PINK = 0xFF1493,
DEEP_SKY_BLUE = 0x00BFFF,
DIM_GRAY = 0x696969,
DODGER_BLUE = 0x1E90FF,
FIREBRICK = 0xB22222,
FLORAL_WHITE = 0xFFFAF0,
FOREST_GREEN = 0x228B22,
FUCHSIA = 0xFF00FF,
GAINSCORO = 0xDCDCDC,
GHOST_WHITE = 0xF8F8FF,
GOLD = 0xFFD700,
GOLDENROD = 0xDAA520,
GRAY = 0x808080,
GREEN = 0x008000,
GREEN_YELLOW = 0xADFF2F,
HONEYDEW = 0xF0FFF0,
HOT_PINK = 0xFF69B4,
INDIAN_RED = 0xCD5C5C,
INDIGO = 0x4B0082,
IVORY = 0xFFFFF0,
KHAKI = 0xF0E68C,
LAVENDER = 0xE6E6FA,
LAVENDER_BLUSH = 0xFFF0F5,
LAWN_GREEN = 0x7CFC00,
LEMON_CHIFFON = 0xFFFACD,
LIGHT_BLUE = 0xADD8E6,
LIGHT_CORAL = 0xF08080,
LIGHT_CYAN = 0xE0FFFF,
LIGHT_GOLDENROD_YELLOW = 0xFAFAD2,
LIGHT_GREEN = 0x90EE90,
LIGHT_GRAY = 0xD3D3D3,
LIGHT_PINK = 0xFFB6C1,
LIGHT_SALMON = 0xFFA07A,
LIGHT_SEA_GREEN = 0x20B2AA,
LIGHT_SKY_BLUE = 0x87CEFA,
LIGHT_SLATE_GRAY = 0x778899,
LIGHT_STEEL_BLUE = 0xB0C4DE,
LIGHT_YELLOW = 0xFFFFE0,
LIME = 0x00FF00,
LIME_GREEN = 0x32CD32,
LINEN = 0xFAF0E6,
MAGENTA = 0xFF00FF,
MAROON = 0x800000,
MEDIUM_AQUAMARINE = 0x66CDAA,
MEDIUM_BLUE = 0x0000CD,
MEDIUM_ORCHID = 0xBA55D3,
MEDIUM_PURPLE = 0x9370DB,
MEDIUM_SEA_GREEN = 0x3CB371,
MEDIUM_SLATE_BLUE = 0x7B68EE,
MEDIUM_SPRING_GREEN = 0x00FA9A,
MEDIUM_TURQUOISE = 0x48D1CC,
MEDUIM_VIOLET_RED = 0xC71585,
MIDNIGHT_BLUE = 0x191970,
MINT_CREAM = 0xF5FFFA,
MISTY_ROSE = 0xFFE4E1,
MOCCASIN = 0xFFE4B5,
NAVAJO_WHITE = 0xFFDEAD,
NAVY = 0x000080,
OLD_LACE = 0xFDF5E6,
OLIVE = 0x808000,
OLIVE_DRAB = 0x6B8E23,
ORANGE = 0xFFA500,
ORANGE_RED = 0xFF4500,
ORCHID = 0xDA70D6,
PALE_GOLDENROD = 0xEEE8AA,
PALE_GREEN = 0x98FB98,
PALE_TURQUOISE = 0xAFEEEE,
PALE_VIOLET_RED = 0xDB7093,
PAPAYA_WHIP = 0xFFEFD5,
PEACH_PUFF = 0xFFDAB9,
PERU = 0xCD853F,
PINK = 0xFFC0CB,
PLUM = 0xDDA0DD,
POWDER_BLUE = 0xB0E0E6,
PURPLE = 0x800080,
RED = 0xFF0000,
ROSY_BROWN = 0xBC8F8F,
ROYAL_BLUE = 0x4169E1,
SADDLE_BROWN = 0x8B4513,
SALMON = 0xFA8072,
SANDY_BROWN = 0xF4A460,
SEA_GREEN = 0x2E8B57,
SEA_SHELL = 0xFFF5EE,
SIENNA = 0xA0522D,
SILVER = 0xC0C0C0,
SKY_BLUE = 0x87CEEB,
SLATE_BLUE = 0x6A5ACD,
SLATE_GRAY = 0x708090,
SNOW = 0xFFFAFA,
SPRING_GREEN = 0x00FF7F,
STEEL_BLUE = 0x4682B4,
TAN = 0xD2B48C,
TEAL = 0x008080,
THISTLE = 0xD8BFD8,
TOMATO = 0xFF6347,
TURQUOISE = 0x40E0D0,
VIOLET = 0xEE82EE,
WHEAT = 0xF5DEB3,
WHITE = 0xFFFFFF,
WHITE_SMOKE = 0xF5F5F5,
YELLOW = 0xFFFF00,
YELLOW_GREEN = 0x9ACD32
};
};
// 字体粗细值
class EFontWeight
{
public:
enum COMMON_VALUE
{
THIN = 100,
EXTRA_LIGHT = 200,
ULTRA_LIGHT = 200,
LIGHT = 300,
SEMI_LIGHT = 350,
NORMAL = 400,
REGULAR = 400,
MEDIUM = 500,
DEMI_BOLD = 600,
SEMI_BOLD = 600,
BOLD = 700,
EXTRA_BOLD = 800,
ULTRA_BOLD = 800,
BLACK = 900,
HEAVY = 900,
EXTRA_BLACK = 950,
ULTRA_BLACK = 950
};
};
// 鼠标消息
class EMouseMsg
{
public:
// 鼠标消息集合
enum MOUSE_MSG
{
MOVE = 0x0200, // 鼠标移动
LBUTTON_DOWN, // 鼠标左键按下
LBUTTON_UP, // 鼠标左键抬起
LBUTTON_DBLCLK, // 鼠标左键双击
RBUTTON_DOWN, // 鼠标右键按下
RBUTTON_UP, // 鼠标右键抬起
RBUTTON_DBLCLK, // 鼠标右键双击
MBUTTON_DOWN, // 鼠标中键按下
MBUTTON_UP, // 鼠标中键抬起
MBUTTON_DBLCLK, // 鼠标中键双击
WHEEL // 滑动滚轮
};
// 获取鼠标横坐标
static DWORD getPosX();
// 获取鼠标纵坐标
static DWORD getPosY();
// 获取鼠标坐标
static EPoint getPos();
// 获取鼠标左键按下状态
static bool isLButtonDown();
// 获取鼠标中键按下状态
static bool isMButtonDown();
// 获取鼠标右键按下状态
static bool isRButtonDown();
// 获取 Shift 按键状态
static bool isShiftDown();
// 获取 Ctrl 按键状态
static bool isCtrlDown();
// 获取鼠标滚轮值
static DWORD getWheelDelta();
// 获取当前鼠标消息类型
static MOUSE_MSG getMsg();
public:
static UINT s_nMsg;
static WPARAM s_wParam;
static LPARAM s_lParam;
};
// 按键消息
class EKeyboardMsg
{
public:
// 按键消息类型集合
enum KEYBOARD_MSG
{
KEY_DOWN = 0x0100, // 按下
KEY_UP // 抬起
};
// 按键键值集合
enum class KEY
{
A = 'A', B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, // 字母键值
NUM0 = '0', NUM1, NUM2, NUM3, NUM4, NUM5, NUM6, NUM7, NUM8, NUM9, // 数字键值
NUMPAD0 = 0x60, NUMPAD1, NUMPAD2, NUMPAD3, NUMPAD4, NUMPAD5, NUMPAD6, NUMPAD7, NUMPAD8, NUMPAD9, // 数字小键盘键值
F1 = 0x70, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, // F键键值
MULTIPLY, // 乘号键键值
ADD, // 加号键键值
SEPARATOR, // 分割键键值
SUBTRACT, // 减号键键值
DECIMAL, // 小数点键键值
DIVIDE, // 除号键键值
TAB = 0x09, // TAB 键键值
ENTER = 0x0D, // 回车键键值
SHIFT, CTRL, // SHIFT 键键值
ESC = 0x1B, // ESCAPE 键键值
SPACE = 0x20, // 空格键键值
PAGE_UP, // PageUp 键键值
PAGE_DOWN, // PageDown 键键值
END, // End 键键值
HOME, // Home 键键值
LEFT, // 左键键值
UP, // 上键键值
RIGHT, // 右键键值
DOWN // 下键键值
};
// 获取按键消息类型
static KEYBOARD_MSG getMsg();
// 获取键值
static KEY getKeyValue();
// 获取按键消息的计数
static DWORD getCount();
// 获取特定按键的状态
static bool isKeyDown(
KEY key
);
// 获取大小写锁定状态
static bool isCapitalLockOn();
// 获取数字小键盘锁定状态
static bool isNumpadLockOn();
// 获取滑动锁定状态
static bool isScrollLockOn();
public:
static UINT s_nMsg;
static WPARAM s_wParam;
static LPARAM s_lParam;
};
class EGeometry;
// 物理消息
class EPhysicsMsg
{
public:
enum INTERSECT_RELATION
{
UNKNOWN = 0, /* 关系不确定 */
DISJOINT = 1, /* 没有交集 */
IS_CONTAINED = 2, /* 完全被包含 */
CONTAINS = 3, /* 完全包含 */
OVERLAP = 4 /* 部分重叠 */
};
// 获取当前物理碰撞消息类型
static INTERSECT_RELATION getMsg();
// 获取主动方
static EGeometry * getActiveGeometry();
// 获取被动方
static EGeometry * getPassiveGeometry();
public:
static INTERSECT_RELATION s_nRelation;
static EGeometry * s_pActiveGeometry;
static EGeometry * s_pPassiveGeometry;
};
class EObjectManager;
class EObject
{
friend EObjectManager;
public:
EObject();
virtual ~EObject();
// 引用计数加一
void retain();
// 引用计数减一
void release();
private:
int m_nRefCount;
bool m_bManaged;
};
class EText;
class EFont :
public EObject
{
friend EText;
public:
EFont();
EFont(
EString fontFamily,
float fontSize = 22,
UINT32 color = EColor::WHITE,
UINT32 fontWeight = EFontWeight::REGULAR,
bool italic = false
);
virtual ~EFont();
// 获取当前字号
float getFontSize() const;
// 获取当前字体粗细值
UINT32 getFontWeight() const;
// 获取文字颜色
UINT32 getColor() const;
// 是否是斜体
bool isItalic() const;
// 设置字体
void setFamily(
const EString & fontFamily
);
// 设置字号
void setSize(
float fontSize
);
// 设置字体粗细值
void setWeight(
UINT32 fontWeight
);
// 设置文字颜色
void setColor(
UINT32 color
);
// 设置文字斜体
void setItalic(
bool value
);
protected:
// 创建文字格式
void _initTextFormat();
// 获取文字格式
IDWriteTextFormat * _getTextFormat();
protected:
EString m_sFontFamily;
float m_fFontSize;
UINT32 m_FontWeight;
UINT32 m_Color;
bool m_bItalic;
bool m_bRecreateNeeded;
IDWriteTextFormat * m_pTextFormat;
};
class ESprite;
class ETexture :
public EObject
{
friend ESprite;
public:
// 创建一个空的纹理
ETexture();
// 从本地文件中读取资源
ETexture(
const EString & fileName
);
// 读取程序资源
ETexture(
LPCTSTR resourceName,
LPCTSTR resourceType
);
virtual ~ETexture();
// 从本地文件中读取资源
void loadFromFile(
const EString & fileName
);
// 读取程序资源
void loadFromResource(
LPCTSTR resourceName,
LPCTSTR resourceType
);
// 获取源图片宽度
virtual float getSourceWidth() const;
// 获取源图片高度
virtual float getSourceHeight() const;
// 获取源图片大小
virtual ESize getSourceSize() const;
// 预加载资源
static bool preload(
const EString & fileName
);
// 预加载资源
static bool preload(
LPCTSTR resourceName,
LPCTSTR resourceType
);
// 清空缓存
static void clearCache();
protected:
ID2D1Bitmap * _getBitmap();
protected:
ID2D1Bitmap * m_pBitmap;
};
class ESpriteFrame :
public EObject
{
friend ESprite;
public:
// 创建空的精灵帧
ESpriteFrame();
// 创建空的精灵帧
ESpriteFrame(
ETexture * texture
);
// 创建空的精灵帧
ESpriteFrame(
const EString & imageFileName
);
// 创建空的精灵帧
ESpriteFrame(
LPCTSTR resourceName,
LPCTSTR resourceType
);
// 创建空的精灵帧
ESpriteFrame(
ETexture * texture,
float x,
float y,
float width,
float height
);
// 创建空的精灵帧
ESpriteFrame(
const EString & imageFileName,
float x,
float y,
float width,
float height
);
// 创建空的精灵帧
ESpriteFrame(
LPCTSTR resourceName,
LPCTSTR resourceType,
float x,
float y,
float width,
float height
);
virtual ~ESpriteFrame();
// 获取宽度
float getWidth() const;
// 获取高度
float getHeight() const;
// 获取纹理
ETexture * getTexture() const;
protected:
// 获取纹理
void _setTexture(
ETexture * texture
);
// 裁剪纹理
void _clipTexture(
float x,
float y,
float width,
float height
);
protected:
float m_fSourceClipX;
float m_fSourceClipY;
float m_fSourceClipWidth;
float m_fSourceClipHeight;
ETexture * m_pTexture;
};
class ENode;
// 定时器回调函数(参数为该定时器被调用的次数,从 0 开始)
typedef std::function<void(int)> TIMER_CALLBACK;
// 按钮点击回调函数
typedef std::function<void()> BUTTON_CLICK_CALLBACK;
// 按键消息监听回调函数
typedef std::function<void()> KEY_LISTENER_CALLBACK;
// 鼠标消息监听回调函数
typedef std::function<void()> MOUSE_LISTENER_CALLBACK;
// 鼠标点击消息监听回调函数(参数为点击位置)
typedef std::function<void(EPoint mousePos)> MOUSE_CLICK_LISTENER_CALLBACK;
// 鼠标按下消息监听回调函数(参数为按下位置)
typedef MOUSE_CLICK_LISTENER_CALLBACK MOUSE_PRESS_LISTENER_CALLBACK;
// 鼠标双击消息监听回调函数(参数为双击位置)
typedef MOUSE_CLICK_LISTENER_CALLBACK MOUSE_DBLCLK_LISTENER_CALLBACK;
// 鼠标拖动消息监听回调函数(参数为拖动前位置和拖动后位置)
typedef std::function<void(EPoint begin, EPoint end)> MOUSE_DRAG_LISTENER_CALLBACK;
// 物理世界消息监听器回调函数
typedef std::function<void()> PHYSICS_LISTENER_CALLBACK;
// 碰撞消息监听器回调函数
typedef PHYSICS_LISTENER_CALLBACK COLLISION_LISTENER_CALLBACK;
}