155 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			155 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "macros.h"
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| #include "keys.hpp"
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| 
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| namespace easy2d
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| {
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| 	typedef UINT EventType;
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| 
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| 	// 鼠标事件
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| 	struct MouseEvent
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| 	{
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| 		enum Type : EventType
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| 		{
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| 			First = WM_MOUSEFIRST,
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| 
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| 			Move,	// 移动
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| 			Down,	// 按下
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| 			Up,		// 抬起
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| 			Wheel,	// 滚轮滚动
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| 
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| 			Hover,	// 鼠标移入
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| 			Out,	// 鼠标移出
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| 			Click,	// 鼠标点击
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| 
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| 			Last	// 结束标志
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| 		};
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| 
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| 		float x;
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| 		float y;
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| 		bool left_btn_down;		// 左键是否按下
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| 		bool right_btn_down;	// 右键是否按下
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| 
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| 		struct
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| 		{
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| 			int button;		// 仅当消息类型为 Down | Up | Click 时有效
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| 		};
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| 
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| 		struct
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| 		{
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| 			float wheel;	// 仅当消息类型为 Wheel 时有效
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| 		};
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| 
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| 		static inline bool Check(EventType type)
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| 		{
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| 			return type > Type::First && type < Type::Last;
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| 		}
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| 	};
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| 
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| 	// 键盘事件
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| 	struct KeyboardEvent
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| 	{
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| 		enum Type : UINT
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| 		{
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| 			First = WM_KEYFIRST,
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| 
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| 			Down,	// 键按下
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| 			Up,		// 键抬起
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| 
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| 			Last
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| 		};
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| 
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| 		int code;	// enum KeyCode
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| 		int count;
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| 
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| 		static inline bool Check(UINT type)
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| 		{
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| 			return type > Type::First && type < Type::Last;
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| 		}
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| 	};
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| 
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| 	// 窗口事件
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| 	struct WindowEvent
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| 	{
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| 	public:
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| 		enum Type : EventType
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| 		{
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| 			First = WM_NULL,
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| 
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| 			Moved,			// 窗口移动
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| 			Resized,		// 窗口大小变化
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| 			FocusChanged,	// 获得或失去焦点
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| 			TitleChanged,	// 标题变化
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| 			Closed,			// 窗口被关闭
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| 
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| 			Last
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| 		};
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| 
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| 		union
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| 		{
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| 			struct		// WindowEvent::Moved
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| 			{
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| 				int x;
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| 				int y;
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| 			};
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| 
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| 			struct		// WindowEvent::Resized
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| 			{
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| 				int width;
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| 				int height;
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| 			};
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| 
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| 			struct		// WindowEvent::FocusChanged
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| 			{
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| 				bool focus;
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| 			};
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| 
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| 			struct		// WindowEvent::TitleChanged
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| 			{
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| 				const wchar_t* title;
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| 			};
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| 		};
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| 
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| 		static inline bool Check(EventType type)
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| 		{
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| 			return type > Type::First && type < Type::Last;
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| 		}
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| 	};
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| 
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| 	// 事件
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| 	struct E2D_API Event
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| 	{
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| 		EventType type;
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| 		Node* target;
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| 
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| 		union
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| 		{
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| 			MouseEvent mouse;
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| 			KeyboardEvent key;
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| 			WindowEvent win;
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| 		};
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| 
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| 		Event(EventType type = 0) : type(type), target(nullptr) {}
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| 	};
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| }
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