137 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "../base/Node.h"
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| #include <functional>
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| 
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| namespace easy2d
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| {
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| 	namespace ui
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| 	{
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| 		class Button
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| 			: public Node
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| 		{
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| 			E2D_DISABLE_COPY(Button);
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| 
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| 			typedef std::function<void()> Callback;
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| 
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| 		public:
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| 			Button();
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| 
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| 			explicit Button(
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| 				Node * normal,					/* 普通状态 */
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| 				const Callback& func = nullptr	/* 按钮点击后的回调函数 */
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| 			);
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| 
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| 			explicit Button(
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| 				Node * normal,					/* 普通状态 */
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| 				Node * selected,				/* 鼠标按下状态 */
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| 				const Callback& func = nullptr	/* 按钮点击后的回调函数 */
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| 			);
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| 
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| 			explicit Button(
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| 				Node * normal,					/* 普通状态 */
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| 				Node * mouseover,				/* 鼠标移入状态 */
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| 				Node * selected,				/* 鼠标按下状态 */
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| 				const Callback& func = nullptr	/* 按钮点击后的回调函数 */
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| 			);
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| 
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| 			explicit Button(
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| 				Node * normal,					/* 普通状态 */
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| 				Node * mouseover,				/* 鼠标移入状态 */
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| 				Node * selected,				/* 鼠标移入状态 */
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| 				Node * disabled,				/* 按钮禁用状态 */
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| 				const Callback& func = nullptr	/* 按钮点击后的回调函数 */
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| 			);
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| 
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| 			// 获取按钮状态是启用还是禁用
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| 			bool IsEnable() const;
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| 
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| 			// 设置按钮启用或禁用
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| 			void SetEnabled(
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| 				bool enabled
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| 			);
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| 
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| 			// 设置一般情况下显示的按钮
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| 			virtual void SetNormal(
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| 				Node * normal
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| 			);
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| 
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| 			// 设置鼠标移入按钮时显示的按钮
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| 			virtual void SetMouseOver(
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| 				Node * mouseover
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| 			);
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| 
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| 			// 设置鼠标按下按钮时显示的按钮
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| 			virtual void SetSelected(
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| 				Node * selected
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| 			);
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| 
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| 			// 设置按钮被禁用时显示的按钮
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| 			virtual void SetDisabled(
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| 				Node * disabled
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| 			);
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| 
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| 			// 设置按钮点击后的回调函数
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| 			void SetCallbackOnClick(
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| 				const Callback& func
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| 			);
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| 
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| 			// 设置支点位置
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| 			// 默认为 (0, 0), 范围 [0, 1]
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| 			virtual void SetPivot(
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| 				float pivot_x,
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| 				float pivot_y
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| 			) override;
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| 
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| 		private:
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| 			// 按钮状态枚举
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| 			enum class Status { Normal, Mouseover, Selected };
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| 
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| 			// 设置按钮状态
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| 			virtual void SetStatus(
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| 				Status status
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| 			);
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| 
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| 			// 刷新按钮显示
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| 			virtual void UpdateVisible();
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| 
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| 			// 分发鼠标消息
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| 			virtual bool Dispatch(
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| 				const MouseEvent& e,
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| 				bool handled
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| 			) override;
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| 
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| 			// 遍历节点
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| 			virtual void Visit() override;
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| 
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| 		private:
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| 			Node * normal_;
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| 			Node *		mouseover_;
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| 			Node *		selected_;
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| 			Node *		disabled_;
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| 			bool		enabled_;
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| 			bool		is_selected_;
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| 			Status		status_;
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| 			Callback	callback_;
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| 		};
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| 	}
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| } |