74 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Kiwano - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "../common/ComPtr.hpp"
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| #include "../math/helper.h"
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| #include "../2d/Color.h"
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| #include <d2d1.h>
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| 
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| namespace kiwano
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| {
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| 	namespace DX
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| 	{
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| 		template <typename T>
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| 		inline void SafeRelease(T*& ptr)
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| 		{
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| 			if (ptr != nullptr)
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| 			{
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| 				ptr->Release();
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| 				ptr = nullptr;
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| 			}
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| 		}
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| 
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| 		inline D2D1_POINT_2F const& ConvertToPoint2F(Vec2 const& point)
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| 		{
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| 			return reinterpret_cast<D2D1_POINT_2F const&>(point);
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| 		}
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| 
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| 		inline D2D1_SIZE_F const& ConvertToSizeF(Vec2 const& size)
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| 		{
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| 			return reinterpret_cast<D2D1_SIZE_F const&>(size);
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| 		}
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| 
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| 		inline D2D1_RECT_F ConvertToRectF(Rect const& rect)
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| 		{
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| 			return D2D1_RECT_F{ rect.origin.x, rect.origin.y, rect.origin.x + rect.size.x, rect.origin.y + rect.size.y };
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| 		}
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| 
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| 		inline D2D1_COLOR_F const& ConvertToColorF(Color const& color)
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| 		{
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| 			return reinterpret_cast<D2D1_COLOR_F const&>(color);
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| 		}
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| 
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| 		inline D2D1_MATRIX_3X2_F const& ConvertToMatrix3x2F(Matrix const& matrix)
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| 		{
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| 			return reinterpret_cast<D2D1_MATRIX_3X2_F const&>(matrix);
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| 		}
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| 
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| 		// Converts a length in device-independent pixels (DIPs) to a length in physical pixels.
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| 		inline float ConvertDipsToPixels(float dips, float dpi)
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| 		{
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| 			static const float dips_per_inch = 96.0f;
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| 			return math::Floor(dips * dpi / dips_per_inch + 0.5f); // Round to nearest integer.
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| 		}
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| 	}
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| }
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