33 lines
		
	
	
		
			594 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			594 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\eactions.h"
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| #include "..\Win\winbase.h"
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| 
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| e2d::EActionDelay::EActionDelay(float duration)
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| {
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| 	setInterval(static_cast<LONGLONG>(duration * 1000));
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| }
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| 
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| e2d::EActionDelay * e2d::EActionDelay::clone() const
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| {
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| 	return new EActionDelay(static_cast<float>(ToMilliseconds(m_nAnimationInterval.QuadPart)) / 1000.0f);
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| }
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| 
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| void e2d::EActionDelay::_init()
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| {
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| 	EAction::_init();
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| }
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| 
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| void e2d::EActionDelay::_update()
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| {
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| 	EAction::_update();
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| 	// ÅжÏʱ¼ä¼ä¸ôÊÇ·ñ×ã¹»
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| 	if (IsIntervalFull(m_tLast, m_nAnimationInterval))
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| 	{
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| 		this->stop();
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| 	}
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| }
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| 
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| void e2d::EActionDelay::_reset()
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| {
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| 	EAction::_reset();
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| }
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