165 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			165 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\emanagers.h"
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| #include "..\etools.h"
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| #include "..\enodes.h"
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| #include "..\Win\winbase.h"
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| 
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| static std::vector<e2d::ETimer*> s_vTimers;
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| 
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| 
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| void e2d::ETimerManager::TimerProc()
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| {
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| 	if (s_vTimers.empty())
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| 		return;
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| 
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| 	for (size_t i = 0; i < s_vTimers.size(); i++)
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| 	{
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| 		auto &t = s_vTimers[i];
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| 		if (t->_isReady())
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| 		{
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| 			t->_callOn();
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| 		}
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| 	}
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| }
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| 
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| void e2d::ETimerManager::bindTimer(ETimer * timer, EScene * pParentScene)
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| {
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| 	ETimerManager::bindTimer(timer, pParentScene->getRoot());
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| }
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| 
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| void e2d::ETimerManager::bindTimer(ETimer * timer, ENode * pParentNode)
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| {
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| 	WARN_IF(timer == nullptr, "ETimer NULL pointer exception!");
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| 	WARN_IF(pParentNode == nullptr, "Bind ETimer with a NULL ENode pointer!");
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| 
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| 	if (timer && pParentNode)
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| 	{
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| 		ASSERT(
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| 			!timer->m_pParentNode,
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| 			"The timer is already binded, it cannot bind again!"
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| 		);
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| 
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| 		timer->start();
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| 		timer->retain();
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| 		timer->m_pParentNode = pParentNode;
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| 		s_vTimers.push_back(timer);
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| 	}
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| }
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| 
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| void e2d::ETimerManager::startTimers(const EString & name)
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| {
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| 	for (auto timer = s_vTimers.begin(); timer != s_vTimers.end(); timer++)
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| 	{
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| 		if ((*timer)->getName() == name)
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| 		{
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| 			(*timer)->start();
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| 		}
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| 	}
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| }
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| 
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| void e2d::ETimerManager::stopTimers(const EString & name)
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| {
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| 	for (auto timer = s_vTimers.begin(); timer != s_vTimers.end(); timer++)
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| 	{
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| 		if ((*timer)->getName() == name)
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| 		{
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| 			(*timer)->stop();
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| 		}
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| 	}
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| }
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| 
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| void e2d::ETimerManager::delTimers(const EString & name)
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| {
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| 	std::vector<ETimer*>::iterator mIter;
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| 	for (mIter = s_vTimers.begin(); mIter != s_vTimers.end();)
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| 	{
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| 		if ((*mIter)->getName() == name)
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| 		{
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| 			SafeRelease(&(*mIter));
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| 			mIter = s_vTimers.erase(mIter);
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| 		}
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| 		else
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| 		{
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| 			mIter++;
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| 		}
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| 	}
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| }
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| 
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| void e2d::ETimerManager::startAllTimersBindedWith(EScene * pParentScene)
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| {
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| 	ETimerManager::startAllTimersBindedWith(pParentScene->getRoot());
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| }
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| 
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| void e2d::ETimerManager::stopAllTimersBindedWith(EScene * pParentScene)
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| {
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| 	ETimerManager::stopAllTimersBindedWith(pParentScene->getRoot());
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| }
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| 
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| void e2d::ETimerManager::startAllTimersBindedWith(ENode * pParentNode)
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| {
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| 	for (auto timer = s_vTimers.begin(); timer != s_vTimers.end(); timer++)
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| 	{
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| 		if ((*timer)->getParentNode() == pParentNode)
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| 		{
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| 			(*timer)->start();
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| 		}
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| 	}
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| 	for (auto child = pParentNode->getChildren().begin(); child != pParentNode->getChildren().end(); child++)
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| 	{
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| 		ETimerManager::startAllTimersBindedWith((*child));
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| 	}
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| }
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| 
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| void e2d::ETimerManager::stopAllTimersBindedWith(ENode * pParentNode)
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| {
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| 	for (auto timer = s_vTimers.begin(); timer != s_vTimers.end(); timer++)
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| 	{
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| 		if ((*timer)->getParentNode() == pParentNode)
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| 		{
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| 			(*timer)->stop();
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| 		}
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| 	}
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| 	for (auto child = pParentNode->getChildren().begin(); child != pParentNode->getChildren().end(); child++)
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| 	{
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| 		ETimerManager::stopAllTimersBindedWith((*child));
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| 	}
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| }
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| 
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| void e2d::ETimerManager::_clearAllTimersBindedWith(ENode * pParentNode)
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| {
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| 	for (size_t i = 0; i < s_vTimers.size();)
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| 	{
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| 		auto t = s_vTimers[i];
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| 		if (t->getParentNode() == pParentNode)
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| 		{
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| 			SafeRelease(&t);
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| 			s_vTimers.erase(s_vTimers.begin() + i);
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| 		}
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| 		else
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| 		{
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| 			i++;
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| 		}
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| 	}
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| }
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| 
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| void e2d::ETimerManager::_clearManager()
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| {
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| 	s_vTimers.clear();
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| }
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| 
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| void e2d::ETimerManager::_resetAllTimers()
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| {
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| 	for (auto timer = s_vTimers.begin(); timer != s_vTimers.end(); timer++)
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| 	{
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| 		(*timer)->m_tLast = GetNow();
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| 	}
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| }
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| 
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| void e2d::ETimerManager::startAllTimers()
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| {
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| 	ETimerManager::startAllTimersBindedWith(EApp::getCurrentScene());
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| }
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| 
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| void e2d::ETimerManager::stopAllTimers()
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| {
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| 	ETimerManager::stopAllTimersBindedWith(EApp::getCurrentScene());
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| } |