54 lines
		
	
	
		
			1018 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1018 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\etransitions.h"
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| #include "..\Win\winbase.h"
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| 
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| e2d::ETransition::ETransition(float duration)
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| 	: m_bEnd(false)
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| 	, m_fTotalDuration(duration * 1000)
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| 	, m_fDuration(0)
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| 	, m_fRateOfProgress(0)
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| 	, m_pPrevScene(nullptr)
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| 	, m_pNextScene(nullptr)
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| {
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| 	SetInterval(m_nAnimationInterval, 15LL);
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| }
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| 
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| bool e2d::ETransition::isEnding()
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| {
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| 	return m_bEnd;
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| }
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| 
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| bool e2d::ETransition::_isDelayEnough()
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| {
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| 	// 判断时间间隔是否足够
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| 	if (m_fTotalDuration == 0)
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| 	{
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| 		m_fRateOfProgress = 1;
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| 		return true;
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| 	}
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| 
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| 	if (IsIntervalFull(m_tLast, m_nAnimationInterval))
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| 	{
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| 		// 重新记录时间
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| 		m_tLast.QuadPart += m_nAnimationInterval.QuadPart;
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| 		m_fDuration += static_cast<float>(ToMilliseconds(m_nAnimationInterval.QuadPart));
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| 		// 计算动画进度
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| 		m_fRateOfProgress = m_fDuration / m_fTotalDuration;
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| 		return true;
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| 	}
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| 	return false;
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| }
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| 
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| void e2d::ETransition::_stop()
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| {
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| 	m_bEnd = true;
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| 	_reset();
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| }
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| 
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| void e2d::ETransition::_setTarget(EScene * prev, EScene * next)
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| {
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| 	m_tLast = GetNow();
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| 	m_pPrevScene = prev;
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| 	m_pNextScene = next;
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| 	_init();
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| }
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