550 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			550 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Kiwano - Nomango
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| //
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| //
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| //
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include <functional>
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| #include <kiwano/2d/Actor.h>
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| #include <kiwano/2d/action/ActionTween.h>
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| 
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| namespace kiwano
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| {
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| //-------------------------------------------------------
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| // Ease Functions
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| //-------------------------------------------------------
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| 
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| inline EaseFunc MakeEaseIn(float rate)
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| {
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|     return std::bind(math::EaseIn, std::placeholders::_1, rate);
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| }
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| inline EaseFunc MakeEaseOut(float rate)
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| {
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|     return std::bind(math::EaseOut, std::placeholders::_1, rate);
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| }
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| inline EaseFunc MakeEaseInOut(float rate)
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| {
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|     return std::bind(math::EaseInOut, std::placeholders::_1, rate);
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| }
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| inline EaseFunc MakeEaseElasticIn(float period)
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| {
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|     return std::bind(math::EaseElasticIn, std::placeholders::_1, period);
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| }
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| inline EaseFunc MakeEaseElasticOut(float period)
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| {
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|     return std::bind(math::EaseElasticOut, std::placeholders::_1, period);
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| }
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| inline EaseFunc MakeEaseElasticInOut(float period)
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| {
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|     return std::bind(math::EaseElasticInOut, std::placeholders::_1, period);
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| }
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| 
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| KGE_API EaseFunc Ease::Linear       = math::Linear;
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| KGE_API EaseFunc Ease::EaseIn       = MakeEaseIn(2.f);
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| KGE_API EaseFunc Ease::EaseOut      = MakeEaseOut(2.f);
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| KGE_API EaseFunc Ease::EaseInOut    = MakeEaseInOut(2.f);
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| KGE_API EaseFunc Ease::ExpoIn       = math::EaseExponentialIn;
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| KGE_API EaseFunc Ease::ExpoOut      = math::EaseExponentialOut;
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| KGE_API EaseFunc Ease::ExpoInOut    = math::EaseExponentialInOut;
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| KGE_API EaseFunc Ease::BounceIn     = math::EaseBounceIn;
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| KGE_API EaseFunc Ease::BounceOut    = math::EaseBounceOut;
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| KGE_API EaseFunc Ease::BounceInOut  = math::EaseBounceInOut;
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| KGE_API EaseFunc Ease::ElasticIn    = MakeEaseElasticIn(0.3f);
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| KGE_API EaseFunc Ease::ElasticOut   = MakeEaseElasticOut(0.3f);
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| KGE_API EaseFunc Ease::ElasticInOut = MakeEaseElasticInOut(0.3f);
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| KGE_API EaseFunc Ease::SineIn       = math::EaseSineIn;
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| KGE_API EaseFunc Ease::SineOut      = math::EaseSineOut;
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| KGE_API EaseFunc Ease::SineInOut    = math::EaseSineInOut;
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| KGE_API EaseFunc Ease::BackIn       = math::EaseBackIn;
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| KGE_API EaseFunc Ease::BackOut      = math::EaseBackOut;
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| KGE_API EaseFunc Ease::BackInOut    = math::EaseBackInOut;
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| KGE_API EaseFunc Ease::QuadIn       = math::EaseQuadIn;
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| KGE_API EaseFunc Ease::QuadOut      = math::EaseQuadOut;
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| KGE_API EaseFunc Ease::QuadInOut    = math::EaseQuadInOut;
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| KGE_API EaseFunc Ease::CubicIn      = math::EaseCubicIn;
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| KGE_API EaseFunc Ease::CubicOut     = math::EaseCubicOut;
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| KGE_API EaseFunc Ease::CubicInOut   = math::EaseCubicInOut;
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| KGE_API EaseFunc Ease::QuartIn      = math::EaseQuartIn;
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| KGE_API EaseFunc Ease::QuartOut     = math::EaseQuartOut;
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| KGE_API EaseFunc Ease::QuartInOut   = math::EaseQuartInOut;
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| KGE_API EaseFunc Ease::QuintIn      = math::EaseQuintIn;
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| KGE_API EaseFunc Ease::QuintOut     = math::EaseQuintOut;
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| KGE_API EaseFunc Ease::QuintInOut   = math::EaseQuintInOut;
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| 
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| //-------------------------------------------------------
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| // ActionTween
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| //-------------------------------------------------------
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| 
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| ActionTween::ActionTween()
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|     : dur_()
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|     , ease_func_(nullptr)
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| {
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| }
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| 
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| ActionTween::ActionTween(Duration duration, EaseFunc func)
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|     : dur_(duration)
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|     , ease_func_(func)
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| {
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| }
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| 
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| void ActionTween::Update(Actor* target, Duration dt)
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| {
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|     float percent;
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| 
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|     if (dur_.IsZero())
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|     {
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|         percent = 1.f;
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|         Complete(target);
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|     }
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|     else
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|     {
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|         Duration elapsed    = GetElapsed() - GetDelay();
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|         float    loops_done = elapsed / dur_;
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| 
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|         while (GetLoopsDone() < static_cast<int>(loops_done))
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|         {
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|             Complete(target);  // loops_done_++
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|         }
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| 
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|         percent = (GetStatus() == Status::Done) ? 1.f : (loops_done - static_cast<float>(GetLoopsDone()));
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|     }
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| 
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|     if (ease_func_)
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|         percent = ease_func_(percent);
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| 
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|     UpdateTween(target, percent);
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| }
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| 
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| ActionPtr ActionTween::DoClone(ActionTweenPtr to) const
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| {
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|     if (to)
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|     {
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|         to->SetDuration(this->GetDuration());
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|         to->SetEaseFunc(this->GetEaseFunc());
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|     }
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|     return Action::DoClone(to);
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| }
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| 
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| //-------------------------------------------------------
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| // Move Action
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| //-------------------------------------------------------
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| 
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| ActionMoveByPtr ActionMoveBy::Create(Duration duration, const Vec2& displacement)
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| {
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|     ActionMoveByPtr ptr = memory::New<ActionMoveBy>();
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|     if (ptr)
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|     {
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|         ptr->SetDuration(duration);
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|         ptr->SetDisplacement(displacement);
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|     }
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|     return ptr;
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| }
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| 
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| ActionMoveBy::ActionMoveBy() {}
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| 
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| void ActionMoveBy::Init(Actor* target)
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| {
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|     if (target)
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|     {
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|         prev_pos_ = start_pos_ = target->GetPosition();
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|     }
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| }
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| 
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| void ActionMoveBy::UpdateTween(Actor* target, float percent)
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| {
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|     Point diff = target->GetPosition() - prev_pos_;
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|     start_pos_ = start_pos_ + diff;
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| 
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|     Point new_pos = start_pos_ + (displacement_ * percent);
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|     target->SetPosition(new_pos);
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| 
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|     prev_pos_ = new_pos;
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| }
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| 
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| ActionPtr ActionMoveBy::Clone() const
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| {
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|     return DoClone(ActionMoveBy::Create(GetDuration(), displacement_));
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| }
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| 
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| ActionPtr ActionMoveBy::Reverse() const
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| {
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|     return DoClone(ActionMoveBy::Create(GetDuration(), -displacement_));
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| }
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| 
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| ActionMoveToPtr ActionMoveTo::Create(Duration duration, const Point& distination)
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| {
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|     ActionMoveToPtr ptr = memory::New<ActionMoveTo>();
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|     if (ptr)
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|     {
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|         ptr->SetDuration(duration);
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|         ptr->SetDistination(distination);
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|     }
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|     return ptr;
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| }
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| 
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| ActionMoveTo::ActionMoveTo() {}
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| 
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| ActionPtr ActionMoveTo::Clone() const
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| {
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|     return DoClone(ActionMoveTo::Create(GetDuration(), distination_));
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| }
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| 
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| void ActionMoveTo::Init(Actor* target)
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| {
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|     ActionMoveBy::Init(target);
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|     displacement_ = distination_ - start_pos_;
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| }
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| 
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| //-------------------------------------------------------
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| // Jump Action
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| //-------------------------------------------------------
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| 
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| ActionJumpByPtr ActionJumpBy::Create(Duration duration, const Vec2& displacement, float height, int count,
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|                                      EaseFunc ease)
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| {
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|     ActionJumpByPtr ptr = memory::New<ActionJumpBy>();
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|     if (ptr)
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|     {
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|         ptr->SetDuration(duration);
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|         ptr->SetEaseFunc(ease);
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|         ptr->SetJumpHeight(height);
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|         ptr->SetJumpCount(count);
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|         ptr->SetDisplacement(displacement);
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|     }
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|     return ptr;
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| }
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| 
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| ActionJumpBy::ActionJumpBy()
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|     : height_(0.0f)
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|     , jump_count_(0)
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| {
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| }
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| 
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| ActionPtr ActionJumpBy::Clone() const
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| {
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|     return DoClone(ActionJumpBy::Create(GetDuration(), displacement_, height_, jump_count_));
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| }
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| 
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| ActionPtr ActionJumpBy::Reverse() const
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| {
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|     return DoClone(ActionJumpBy::Create(GetDuration(), -displacement_, height_, jump_count_));
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| }
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| 
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| void ActionJumpBy::Init(Actor* target)
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| {
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|     if (target)
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|     {
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|         prev_pos_ = start_pos_ = target->GetPosition();
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|     }
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| }
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| 
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| void ActionJumpBy::UpdateTween(Actor* target, float percent)
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| {
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|     float frac = fmod(percent * jump_count_, 1.f);
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|     float x    = displacement_.x * percent;
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|     float y    = height_ * 4 * frac * (1 - frac);
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|     y += displacement_.y * percent;
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| 
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|     Point diff = target->GetPosition() - prev_pos_;
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|     start_pos_ = diff + start_pos_;
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| 
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|     Point new_pos = start_pos_ + Point(x, y);
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|     target->SetPosition(new_pos);
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| 
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|     prev_pos_ = new_pos;
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| }
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| 
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| ActionJumpToPtr ActionJumpTo::Create(Duration duration, const Point& distination, float height, int count,
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|                                      EaseFunc ease)
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| {
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|     ActionJumpToPtr ptr = memory::New<ActionJumpTo>();
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|     if (ptr)
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|     {
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|         ptr->SetDuration(duration);
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|         ptr->SetEaseFunc(ease);
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|         ptr->SetJumpHeight(height);
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|         ptr->SetJumpCount(count);
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|         ptr->SetDistination(distination);
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|     }
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|     return ptr;
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| }
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| 
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| ActionJumpTo::ActionJumpTo() {}
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| 
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| ActionPtr ActionJumpTo::Clone() const
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| {
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|     return DoClone(ActionJumpTo::Create(GetDuration(), distination_, height_, jump_count_));
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| }
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| 
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| void ActionJumpTo::Init(Actor* target)
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| {
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|     ActionJumpBy::Init(target);
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|     displacement_ = distination_ - start_pos_;
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| }
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| 
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| //-------------------------------------------------------
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| // Scale Action
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| //-------------------------------------------------------
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| 
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| ActionScaleByPtr ActionScaleBy::Create(Duration duration, float scale_x, float scale_y)
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| {
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|     ActionScaleByPtr ptr = memory::New<ActionScaleBy>();
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|     if (ptr)
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|     {
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|         ptr->SetDuration(duration);
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|         ptr->SetScaleX(scale_x);
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|         ptr->SetScaleY(scale_y);
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|     }
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|     return ptr;
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| }
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| 
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| ActionScaleBy::ActionScaleBy()
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|     : delta_x_(0.0f)
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|     , delta_y_(0.0f)
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|     , start_scale_x_(0.f)
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|     , start_scale_y_(0.f)
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| {
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| }
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| 
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| void ActionScaleBy::Init(Actor* target)
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| {
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|     if (target)
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|     {
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|         start_scale_x_ = target->GetScaleX();
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|         start_scale_y_ = target->GetScaleY();
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|     }
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| }
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| 
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| void ActionScaleBy::UpdateTween(Actor* target, float percent)
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| {
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|     target->SetScale(Vec2{ start_scale_x_ + delta_x_ * percent, start_scale_y_ + delta_y_ * percent });
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| }
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| 
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| ActionPtr ActionScaleBy::Clone() const
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| {
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|     return DoClone(ActionScaleBy::Create(GetDuration(), delta_x_, delta_y_));
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| }
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| 
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| ActionPtr ActionScaleBy::Reverse() const
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| {
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|     return DoClone(ActionScaleBy::Create(GetDuration(), -delta_x_, -delta_y_));
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| }
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| 
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| ActionScaleToPtr ActionScaleTo::Create(Duration duration, float scale_x, float scale_y)
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| {
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|     ActionScaleToPtr ptr = memory::New<ActionScaleTo>();
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|     if (ptr)
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|     {
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|         ptr->SetDuration(duration);
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|         ptr->SetTargetScaleX(scale_x);
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|         ptr->SetTargetScaleY(scale_y);
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|     }
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|     return ptr;
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| }
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| 
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| ActionScaleTo::ActionScaleTo()
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|     : end_scale_x_(0.0f)
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|     , end_scale_y_(0.0f)
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| {
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| }
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| 
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| ActionPtr ActionScaleTo::Clone() const
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| {
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|     return DoClone(ActionScaleTo::Create(GetDuration(), end_scale_x_, end_scale_y_));
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| }
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| 
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| void ActionScaleTo::Init(Actor* target)
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| {
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|     ActionScaleBy::Init(target);
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|     delta_x_ = end_scale_x_ - start_scale_x_;
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|     delta_y_ = end_scale_y_ - start_scale_y_;
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| }
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| 
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| //-------------------------------------------------------
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| // Opacity Action
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| //-------------------------------------------------------
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| 
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| ActionFadeToPtr ActionFadeTo::Create(Duration duration, float opacity)
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| {
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|     ActionFadeToPtr ptr = memory::New<ActionFadeTo>();
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|     if (ptr)
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|     {
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|         ptr->SetDuration(duration);
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|         ptr->SetTargetOpacity(opacity);
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|     }
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|     return ptr;
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| }
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| 
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| ActionFadeTo::ActionFadeTo()
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|     : delta_val_(0.0f)
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|     , start_val_(0.f)
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|     , end_val_(0.0f)
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| {
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| }
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| 
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| void ActionFadeTo::Init(Actor* target)
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| {
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|     if (target)
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|     {
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|         start_val_ = target->GetOpacity();
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|         delta_val_ = end_val_ - start_val_;
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|     }
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| }
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| 
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| void ActionFadeTo::UpdateTween(Actor* target, float percent)
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| {
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|     target->SetOpacity(start_val_ + delta_val_ * percent);
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| }
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| 
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| ActionPtr ActionFadeTo::Clone() const
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| {
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|     return DoClone(ActionFadeTo::Create(GetDuration(), end_val_));
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| }
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| 
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| ActionFadeInPtr ActionFadeIn::Create(Duration duration)
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| {
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|     ActionFadeInPtr ptr = memory::New<ActionFadeIn>();
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|     if (ptr)
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|     {
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|         ptr->SetDuration(duration);
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|         ptr->SetTargetOpacity(1.0f);
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|     }
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|     return ptr;
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| }
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| 
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| ActionFadeOutPtr ActionFadeOut::Create(Duration duration)
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| {
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|     ActionFadeOutPtr ptr = memory::New<ActionFadeOut>();
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|     if (ptr)
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|     {
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|         ptr->SetDuration(duration);
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|         ptr->SetTargetOpacity(0.0f);
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|     }
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|     return ptr;
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| }
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| 
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| //-------------------------------------------------------
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| // Rotate Action
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| //-------------------------------------------------------
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| 
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| ActionRotateByPtr ActionRotateBy::Create(Duration duration, float rotation)
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| {
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|     ActionRotateByPtr ptr = memory::New<ActionRotateBy>();
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|     if (ptr)
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|     {
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|         ptr->SetDuration(duration);
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|         ptr->SetRotation(rotation);
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|     }
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|     return ptr;
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| }
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| 
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| ActionRotateBy::ActionRotateBy()
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|     : start_val_(0.0f)
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|     , delta_val_(0.0f)
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| {
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| }
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| 
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| void ActionRotateBy::Init(Actor* target)
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| {
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|     if (target)
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|     {
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|         start_val_ = target->GetRotation();
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|     }
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| }
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| 
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| void ActionRotateBy::UpdateTween(Actor* target, float percent)
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| {
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|     float rotation = start_val_ + delta_val_ * percent;
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|     if (rotation > 360.f)
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|         rotation -= 360.f;
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| 
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|     target->SetRotation(rotation);
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| }
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| 
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| ActionPtr ActionRotateBy::Clone() const
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| {
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|     return DoClone(ActionRotateBy::Create(GetDuration(), delta_val_));
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| }
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| 
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| ActionPtr ActionRotateBy::Reverse() const
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| {
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|     return DoClone(ActionRotateBy::Create(GetDuration(), -delta_val_));
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| }
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| 
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| ActionRotateToPtr ActionRotateTo::Create(Duration duration, float rotation)
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| {
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|     ActionRotateToPtr ptr = memory::New<ActionRotateTo>();
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|     if (ptr)
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|     {
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|         ptr->SetDuration(duration);
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|         ptr->SetTargetRotation(rotation);
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|     }
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|     return ptr;
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| }
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| 
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| ActionRotateTo::ActionRotateTo()
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|     : end_val_(0.0f)
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| {
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| }
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| 
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| ActionPtr ActionRotateTo::Clone() const
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| {
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|     return DoClone(ActionRotateTo::Create(GetDuration(), end_val_));
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| }
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| 
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| void ActionRotateTo::Init(Actor* target)
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| {
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|     ActionRotateBy::Init(target);
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|     delta_val_ = end_val_ - start_val_;
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| }
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| 
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| //-------------------------------------------------------
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| // ActionCustom
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| //-------------------------------------------------------
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| 
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| ActionCustomPtr ActionCustom::Create(Duration duration, TweenFunc tween_func)
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| {
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|     ActionCustomPtr ptr = memory::New<ActionCustom>();
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|     if (ptr)
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|     {
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|         ptr->SetDuration(duration);
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|         ptr->SetTweenFunc(tween_func);
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|     }
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|     return ptr;
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| }
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| 
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| ActionCustom::ActionCustom() {}
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| 
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| ActionPtr ActionCustom::Clone() const
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| {
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|     return DoClone(ActionCustom::Create(GetDuration(), tween_func_));
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| }
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| 
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| void ActionCustom::Init(Actor* target)
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| {
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|     if (!tween_func_)
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|         this->Done();
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| }
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| 
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| void ActionCustom::UpdateTween(Actor* target, float percent)
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| {
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|     if (tween_func_)
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|         tween_func_(target, percent);
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| }
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| 
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| }  // namespace kiwano
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