Magic_Game/src/kiwano/render/RenderContext.cpp

151 lines
3.7 KiB
C++

// Copyright (c) 2016-2019 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/render/RenderContext.h>
#include <kiwano/render/Renderer.h>
namespace kiwano
{
RenderContextPtr RenderContext::Create(Texture& texture)
{
return Renderer::GetInstance().CreateTextureRenderContext(texture, nullptr);
}
RenderContextPtr RenderContext::Create(Texture& texture, const Size& size)
{
return Renderer::GetInstance().CreateTextureRenderContext(texture, &size);
}
RenderContext::RenderContext()
: collecting_status_(false)
, fast_global_transform_(true)
, brush_opacity_(1.0f)
, antialias_(true)
, text_antialias_(TextAntialiasMode::GrayScale)
{
}
void RenderContext::BeginDraw()
{
if (collecting_status_)
{
status_.start = Time::Now();
status_.primitives = 0;
}
}
void RenderContext::EndDraw()
{
if (collecting_status_)
{
status_.duration = Time::Now() - status_.start;
}
}
void RenderContext::DrawFrame(FramePtr frame, const Point& dest_pos)
{
if (frame)
{
this->DrawTexture(*frame->GetTexture(), &frame->GetCropRect(), &Rect(dest_pos, frame->GetSize()));
}
}
void RenderContext::DrawFrame(FramePtr frame, const Rect& dest_rect)
{
if (frame)
{
this->DrawTexture(*frame->GetTexture(), &frame->GetCropRect(), &dest_rect);
}
}
void RenderContext::SetGlobalTransform(const Matrix3x2* matrix)
{
if (matrix)
{
global_transform_ = *matrix;
fast_global_transform_ = false;
}
else
{
fast_global_transform_ = true;
}
}
void RenderContext::SetCollectingStatus(bool enable)
{
collecting_status_ = enable;
}
void RenderContext::IncreasePrimitivesCount(uint32_t increase) const
{
if (collecting_status_)
{
status_.primitives += increase;
}
}
float RenderContext::GetBrushOpacity() const
{
return brush_opacity_;
}
BrushPtr RenderContext::GetCurrentBrush() const
{
return current_brush_;
}
const Matrix3x2& RenderContext::GetGlobalTransform() const
{
return global_transform_;
}
void RenderContext::SetBrushOpacity(float opacity)
{
brush_opacity_ = opacity;
}
void RenderContext::SetGlobalTransform(const Matrix3x2& matrix)
{
SetGlobalTransform(&matrix);
}
void RenderContext::SetCurrentBrush(BrushPtr brush)
{
current_brush_ = brush;
}
void RenderContext::SetCurrentStrokeStyle(StrokeStylePtr stroke)
{
current_stroke_ = stroke;
}
void RenderContext::DrawCircle(const Point& center, float radius)
{
this->DrawEllipse(center, Vec2(radius, radius));
}
void RenderContext::FillCircle(const Point& center, float radius)
{
this->FillEllipse(center, Vec2(radius, radius));
}
} // namespace kiwano