Magic_Game/Easy2D/Action/ActionCallback.cpp

32 lines
461 B
C++

#include "..\eactions.h"
e2d::ActionCallback::ActionCallback(const std::function<void()>& callback) :
m_Callback(callback)
{
}
e2d::ActionCallback::~ActionCallback()
{
}
e2d::ActionCallback * e2d::ActionCallback::copy() const
{
return new ActionCallback(m_Callback);
}
void e2d::ActionCallback::_init()
{
EAction::_init();
}
void e2d::ActionCallback::_exec()
{
m_Callback();
this->stop();
}
void e2d::ActionCallback::_reset()
{
EAction::_reset();
}