Magic_Game/Easy2D/Action/ActionDelay.cpp

40 lines
616 B
C++

#include "..\eactions.h"
#include "..\Win\winbase.h"
e2d::ActionDelay::ActionDelay(float duration)
{
setInterval(LONGLONG(duration * 1000));
}
e2d::ActionDelay::~ActionDelay()
{
}
e2d::ActionDelay * e2d::ActionDelay::copy() const
{
return new ActionDelay(m_nAnimationInterval / 1000.0f);
}
void e2d::ActionDelay::_init()
{
EAction::_init();
// 记录当前时间
m_nLast = GetNow();
}
void e2d::ActionDelay::_exec()
{
// 判断时间间隔是否足够
if (GetInterval(m_nLast) > m_nAnimationInterval)
{
this->stop();
}
}
void e2d::ActionDelay::_reset()
{
EAction::_reset();
// 记录当前时间
m_nLast = GetNow();
}