Magic_Game/Easy2D/Action/ActionFrames.cpp

84 lines
1.4 KiB
C++

#include "..\eactions.h"
#include "..\Win\winbase.h"
e2d::ActionFrames::ActionFrames() :
m_nFrameIndex(0)
{
// 帧动画默认 .5s 刷新一次
setInterval(500);
}
e2d::ActionFrames::ActionFrames(LONGLONG frameDelay) :
m_nFrameIndex(0)
{
setInterval(frameDelay);
}
e2d::ActionFrames::~ActionFrames()
{
for (auto frame : m_vFrames)
{
frame->autoRelease();
frame->release();
}
}
void e2d::ActionFrames::_init()
{
EAction::_init();
// 记录当前时间
m_nLast = GetNow();
}
void e2d::ActionFrames::_exec()
{
// 判断时间间隔是否足够
while (GetInterval(m_nLast) > m_nAnimationInterval)
{
// 重新记录时间
m_nLast += milliseconds(m_nAnimationInterval);
m_pTarget->setImage(m_vFrames[m_nFrameIndex]);
m_nFrameIndex++;
// 判断动作是否结束
if (m_nFrameIndex == m_vFrames.size())
{
this->stop();
break;
}
}
}
void e2d::ActionFrames::_reset()
{
EAction::_reset();
m_nFrameIndex = 0;
// 记录当前时间
m_nLast = steady_clock::now();
}
void e2d::ActionFrames::addFrame(Image * frame)
{
if (frame)
{
m_vFrames.push_back(frame);
frame->retain();
}
}
e2d::ActionFrames * e2d::ActionFrames::copy() const
{
auto a = new ActionFrames(this->m_nAnimationInterval);
for (auto f : m_vFrames)
{
a->addFrame(f);
}
return a;
}
e2d::ActionFrames * e2d::ActionFrames::reverse() const
{
auto a = this->copy();
a->m_vFrames.reserve(m_vFrames.size());
return a;
}