Magic_Game/Easy2D/Action/ActionOpacityBy.cpp

50 lines
953 B
C++

#include "..\eactions.h"
e2d::ActionOpacityBy::ActionOpacityBy(float duration, float opacity) :
Animation(duration)
{
m_nVariation = opacity;
}
e2d::ActionOpacityBy::~ActionOpacityBy()
{
}
void e2d::ActionOpacityBy::_init()
{
Animation::_init();
m_nBeginVal = m_pTarget->getOpacity();
}
void e2d::ActionOpacityBy::_exec()
{
while (Animation::_isDelayEnough())
{
// 计算移动位置
float scale = static_cast<float>(m_nDuration) / m_nTotalDuration;
// 移动 Sprite
m_pTarget->setOpacity(m_nBeginVal + m_nVariation * scale);
// 判断动作是否结束
if (_isEnd())
{
this->stop();
break;
}
}
}
void e2d::ActionOpacityBy::_reset()
{
Animation::_reset();
}
e2d::ActionOpacityBy * e2d::ActionOpacityBy::copy() const
{
return new ActionOpacityBy(m_nAnimationInterval / 1000.0f, m_nVariation);
}
e2d::ActionOpacityBy * e2d::ActionOpacityBy::reverse() const
{
return new ActionOpacityBy(m_nTotalDuration / 1000.0f, -m_nVariation);
}