29 lines
512 B
C++
29 lines
512 B
C++
#include "..\eactions.h"
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e2d::ActionOpacityTo::ActionOpacityTo(float duration, float opacity) :
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ActionOpacityBy(duration, 0)
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{
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m_nEndVal = opacity;
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}
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e2d::ActionOpacityTo::~ActionOpacityTo()
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{
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}
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e2d::ActionOpacityTo * e2d::ActionOpacityTo::copy() const
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{
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return new ActionOpacityTo(m_nAnimationInterval / 1000.0f, m_nEndVal);
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}
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void e2d::ActionOpacityTo::_init()
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{
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ActionOpacityBy::_init();
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m_nVariation = m_nEndVal - m_nBeginVal;
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}
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void e2d::ActionOpacityTo::_reset()
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{
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ActionOpacityBy::_reset();
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}
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