Magic_Game/Easy2D/Action/ActionOpacityTo.cpp

29 lines
512 B
C++

#include "..\eactions.h"
e2d::ActionOpacityTo::ActionOpacityTo(float duration, float opacity) :
ActionOpacityBy(duration, 0)
{
m_nEndVal = opacity;
}
e2d::ActionOpacityTo::~ActionOpacityTo()
{
}
e2d::ActionOpacityTo * e2d::ActionOpacityTo::copy() const
{
return new ActionOpacityTo(m_nAnimationInterval / 1000.0f, m_nEndVal);
}
void e2d::ActionOpacityTo::_init()
{
ActionOpacityBy::_init();
m_nVariation = m_nEndVal - m_nBeginVal;
}
void e2d::ActionOpacityTo::_reset()
{
ActionOpacityBy::_reset();
}