80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
#include "..\enodes.h"
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#include "..\Win\winbase.h"
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e2d::ESprite::ESprite()
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: m_fSourcePosX(0)
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, m_fSourcePosY(0)
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, m_pTexture(nullptr)
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{
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}
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e2d::ESprite::ESprite(const EString & imageFileName)
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: ESprite()
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{
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setTexture(new ETexture(imageFileName));
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}
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e2d::ESprite::ESprite(const EString & imageFileName, float x, float y, float width, float height)
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{
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setTexture(new ETexture(imageFileName));
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clipTexture(x, y, width, height);
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}
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e2d::ESprite::ESprite(const EString & resourceName, const EString & resourceType)
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: ESprite()
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{
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setTexture(new ETexture(resourceName, resourceType));
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}
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e2d::ESprite::ESprite(const EString & resourceName, const EString & resourceType, float x, float y, float width, float height)
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{
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setTexture(new ETexture(resourceName, resourceType));
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clipTexture(x, y, width, height);
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}
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e2d::ESprite::~ESprite()
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{
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SafeRelease(&m_pTexture);
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}
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void e2d::ESprite::setTexture(ETexture * texture)
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{
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SafeRelease(&m_pTexture);
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m_pTexture = texture;
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m_pTexture->retain();
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m_fSourcePosX = m_fSourcePosY = 0;
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ENode::_setWidth(m_pTexture->getSourceWidth());
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ENode::_setHeight(m_pTexture->getSourceHeight());
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}
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void e2d::ESprite::setTexture(ETexture * texture, float x, float y, float width, float height)
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{
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setTexture(texture);
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clipTexture(x, y, width, height);
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}
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void e2d::ESprite::clipTexture(float x, float y, float width, float height)
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{
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m_fSourcePosX = max(x, 0);
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m_fSourcePosY = max(y, 0);
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ENode::_setWidth(min(max(width, 0), m_pTexture->getSourceWidth() - m_fSourcePosX));
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ENode::_setHeight(min(max(height, 0), m_pTexture->getSourceHeight() - m_fSourcePosX));
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}
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void e2d::ESprite::_onRender()
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{
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if (m_pTexture && m_pTexture->_getBitmap())
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{
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// Draw bitmap
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GetRenderTarget()->DrawBitmap(
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m_pTexture->_getBitmap(),
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D2D1::RectF(0, 0, getRealWidth(), getRealHeight()),
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m_fDisplayOpacity,
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D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
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D2D1::RectF(m_fSourcePosX, m_fSourcePosY, getRealWidth(), getRealHeight())
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);
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}
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}
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