Magic_Game/Easy2D/Tool/EActionManager.cpp

63 lines
1.1 KiB
C++

#include "..\etools.h"
void e2d::EActionManager::bindAction(EAction * action, ENode * pParentNode)
{
}
void e2d::EActionManager::startAllActionsBindedWith(EScene * pParentScene)
{
}
void e2d::EActionManager::stopAllActionsBindedWith(EScene * pParentScene)
{
}
void e2d::EActionManager::clearAllActionsBindedWith(EScene * pParentScene)
{
}
void e2d::EActionManager::startAllActionsBindedWith(ENode * pParentNode)
{
}
void e2d::EActionManager::stopAllActionsBindedWith(ENode * pParentNode)
{
}
void e2d::EActionManager::clearAllActionsBindedWith(ENode * pParentNode)
{
}
void e2d::EActionManager::startAllActions()
{
}
void e2d::EActionManager::stopAllActions()
{
}
void e2d::EActionManager::clearAllActions()
{
}
void e2d::EActionManager::_waitAllActionsBindedWith(EScene * pParentScene)
{
}
void e2d::EActionManager::_notifyAllActionsBindedWith(EScene * pParentScene)
{
}
void e2d::EActionManager::_waitAllActionsBindedWith(ENode * pParentNode)
{
}
void e2d::EActionManager::_notifyAllActionsBindedWith(ENode * pParentNode)
{
}
void e2d::EActionManager::ActionProc()
{
}