Magic_Game/core/base/render.h

186 lines
4.0 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "base.hpp"
#include "Singleton.hpp"
#include "Font.hpp"
#include "Resource.h"
#include "TextRenderer.h"
#include "TextStyle.hpp"
#include "../math/Matrix.hpp"
namespace easy2d
{
enum class TextAntialias
{
Default, // 系统默认
ClearType, // ClearType 抗锯齿
GrayScale, // 灰度抗锯齿
None // 不启用抗锯齿
};
// 图形渲染选项
struct GraphicsOptions
{
bool vsync; // 垂直同步
bool antialias; // 抗锯齿
TextAntialias text_antialias; // 文字抗锯齿模式
GraphicsOptions()
: vsync(true)
, antialias(true)
, text_antialias(TextAntialias::ClearType)
{}
};
namespace devices
{
class GraphicsDevice
: protected Noncopyable
{
E2D_DECLARE_SINGLETON(GraphicsDevice);
public:
void Init(HWND hwnd, GraphicsOptions options, bool debug);
// 开始渲染
void BeginDraw(HWND hwnd);
// 结束渲染
void EndDraw();
// 设置背景色
void SetBackgroundColor(
const Color& color
);
void CreateDeviceResources(HWND hwnd);
HRESULT CreateLayer(
cpLayer& layer
);
HRESULT CreateSolidColorBrush(
cpSolidColorBrush& brush
) const;
HRESULT CreateBitmapFromFile(
cpBitmap& bitmap,
String const& file_path
);
HRESULT CreateBitmapFromResource(
cpBitmap& bitmap,
Resource const& res
);
HRESULT CreateBitmapRenderTarget(
cpBitmapRenderTarget& brt
);
HRESULT SetTransform(
const math::Matrix& matrix
);
HRESULT SetOpacity(
float opacity
);
HRESULT SetTextStyle(
const Color& color,
bool has_outline,
const Color& outline_color,
float outline_width,
StrokeStyle outline_stroke
);
HRESULT DrawGeometry(
cpGeometry const& geometry,
const Color& stroke_color,
float stroke_width,
StrokeStyle stroke = StrokeStyle::Miter
);
HRESULT FillGeometry(
cpGeometry const& geometry,
const Color& fill_color
);
HRESULT DrawImage(
spImage const& image
);
HRESULT DrawBitmap(
cpBitmap const& bitmap
);
HRESULT DrawTextLayout(
cpTextLayout const& text_layout
);
HRESULT PushClip(
const math::Matrix& clip_matrix,
const Size& clip_size
);
HRESULT PopClip();
HRESULT PushLayer(
cpLayer const& layer,
LayerProperties const& properties
);
HRESULT PopLayer();
HRESULT GetSize(
Size& size
);
HRESULT Resize(
UINT32 width,
UINT32 height
);
void ClearImageCache();
protected:
GraphicsDevice();
~GraphicsDevice();
protected:
bool initialized_;
bool window_occluded_;
float opacity_;
GraphicsOptions options_;
cpTextRenderer text_renderer;
cpSolidColorBrush solid_brush;
cpHwndRenderTarget render_target;
D2D1_COLOR_F clear_color_;
cpTextFormat fps_text_format_;
cpTextLayout fps_text_layout_;
std::map<size_t, cpBitmap> bitmap_cache_;
};
E2D_DECLARE_SINGLETON_TYPE(GraphicsDevice, Graphics);
}
}