Magic_Game/core/modules/Device.cpp

49 lines
819 B
C++

#include "..\e2dmodule.h"
static e2d::Graphics * graphics_device = nullptr;
static e2d::Input * input_device = nullptr;
static e2d::Audio * audio_device = nullptr;
e2d::Graphics * e2d::Device::GetGraphics()
{
return graphics_device;
}
e2d::Input * e2d::Device::GetInput()
{
return input_device;
}
e2d::Audio * e2d::Device::GetAudio()
{
return audio_device;
}
void e2d::Device::Init(HWND hwnd)
{
graphics_device = new (std::nothrow) Graphics(hwnd);
input_device = new (std::nothrow) Input(hwnd);
audio_device = new (std::nothrow) Audio();
}
void e2d::Device::Destroy()
{
if (audio_device)
{
delete audio_device;
audio_device = nullptr;
}
if (input_device)
{
delete input_device;
input_device = nullptr;
}
if (graphics_device)
{
delete graphics_device;
graphics_device = nullptr;
}
}