Magic_Game/core/transitions/BoxTransition.cpp

41 lines
847 B
C++

#include "..\e2dtransition.h"
#include "..\e2dobject.h"
e2d::BoxTransition::BoxTransition(float duration)
: Transition(duration)
{
}
void e2d::BoxTransition::Init(Scene * prev, Scene * next, Game * game)
{
Transition::Init(prev, next, game);
in_layer_param_.opacity = 0;
}
void e2d::BoxTransition::Update()
{
Transition::Update();
if (process_ < .5f)
{
out_layer_param_.contentBounds = D2D1::RectF(
window_size_.width * process_,
window_size_.height * process_,
window_size_.width * (1 - process_),
window_size_.height * (1 - process_)
);
}
else
{
out_layer_param_.opacity = 0;
in_layer_param_.opacity = 1;
in_layer_param_.contentBounds = D2D1::RectF(
window_size_.width * (1 - process_),
window_size_.height * (1 - process_),
window_size_.width * process_,
window_size_.height * process_
);
}
}