Magic_Game/core/transitions/EmergeTransition.cpp

24 lines
465 B
C++

#include "..\e2dtransition.h"
#include "..\e2dobject.h"
e2d::EmergeTransition::EmergeTransition(float duration)
: Transition(duration)
{
}
void e2d::EmergeTransition::Init(Scene * prev, Scene * next, Game * game)
{
Transition::Init(prev, next, game);
out_layer_param_.opacity = 1;
in_layer_param_.opacity = 0;
}
void e2d::EmergeTransition::Update()
{
Transition::Update();
out_layer_param_.opacity = 1 - process_;
in_layer_param_.opacity = process_;
}