393 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			393 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "Game.h"
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| #include "logs.h"
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| #include "render.h"
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| #include "input.h"
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| #include "audio.h"
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| #include "modules.h"
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| #include "Scene.h"
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| #include "Transition.h"
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| #include "Debuger.h"
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| #include "../math/Matrix.hpp"
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| #include <thread>
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| #include <imm.h>
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| #pragma comment (lib ,"imm32.lib")
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| 
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| namespace easy2d
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| {
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| 	Game::Game()
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| 		: quit_(true)
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| 		, curr_scene_(nullptr)
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| 		, next_scene_(nullptr)
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| 		, transition_(nullptr)
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| 		, debug_enabled_(false)
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| 		, initialized_(false)
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| 		, hwnd_(nullptr)
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| 		, window_inactived_(false)
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| 	{
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| 		::CoInitialize(nullptr);
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| 	}
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| 
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| 	Game::Game(Options const & options)
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| 		: Game()
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| 	{
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| 		Init(options);
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| 	}
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| 
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| 	Game::~Game()
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| 	{
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| 		::CoUninitialize();
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| 	}
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| 
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| 	void Game::Init(const Options& options)
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| 	{
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| 		if (initialized_)
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| 			return;
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| 
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| 		debug_enabled_ = options.debug;
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| 
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| 		Window::Instance()->Init(
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| 			options.title,
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| 			options.width,
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| 			options.height,
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| 			options.icon,
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| 			Game::WndProc,
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| 			debug_enabled_
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| 		);
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| 
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| 		const auto window = Window::Instance();
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| 		hwnd_ = window->GetHandle();
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| 
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| 		::SetWindowLongW(hwnd_, GWLP_USERDATA, PtrToUlong(this));
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| 
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| 		devices::Graphics::Instance()->Init(hwnd_, debug_enabled_);
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| 		devices::Input::Instance()->Init(hwnd_, window->GetContentScaleX(), window->GetContentScaleY(), debug_enabled_);
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| 		devices::Audio::Instance()->Init(debug_enabled_);
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| 
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| 		// disable imm
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| 		::ImmAssociateContext(hwnd_, nullptr);
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| 
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| 		HWND console = ::GetConsoleWindow();
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| 		if (debug_enabled_)
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| 		{
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| 			if (console == nullptr)
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| 			{
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| 				if (::AllocConsole())
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| 				{
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| 					console = ::GetConsoleWindow();
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| 					FILE * stdoutStream, *stdinStream, *stderrStream;
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| 					freopen_s(&stdoutStream, "conout$", "w+t", stdout);
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| 					freopen_s(&stdinStream, "conin$", "r+t", stdin);
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| 					freopen_s(&stderrStream, "conout$", "w+t", stderr);
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| 				}
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| 			}
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| 		}
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| 		else
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| 		{
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| 			if (console)
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| 			{
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| 				::ShowWindow(console, SW_HIDE);
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| 			}
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| 		}
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| 
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| 		if (console)
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| 		{
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| 			// disable the close button of console
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| 			HMENU hmenu = ::GetSystemMenu(console, FALSE);
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| 			::RemoveMenu(hmenu, SC_CLOSE, MF_BYCOMMAND);
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| 		}
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| 
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| 		initialized_ = true;
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| 	}
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| 
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| 	void Game::Run()
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| 	{
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| 		quit_ = false;
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| 
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| 		if (next_scene_)
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| 		{
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| 			next_scene_->OnEnter();
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| 			curr_scene_ = next_scene_;
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| 			next_scene_ = nullptr;
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| 		}
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| 
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| 		::ShowWindow(hwnd_, SW_SHOWNORMAL);
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| 		::UpdateWindow(hwnd_);
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| 
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| 		MSG msg = {};
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| 		while (::GetMessageW(&msg, nullptr, 0, 0) && !quit_)
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| 		{
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| 			::TranslateMessage(&msg);
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| 			::DispatchMessageW(&msg);
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| 		}
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| 	}
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| 
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| 	void Game::Quit()
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| 	{
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| 		quit_ = true;
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| 	}
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| 
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| 	bool Game::EnterScene(spScene const & scene)
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| 	{
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| 		if (!scene)
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| 		{
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| 			logs::Warningln("Game::EnterScene failed, scene is nullptr");
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| 			return false;
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| 		}
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| 
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| 		if (curr_scene_ == scene ||
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| 			next_scene_ == scene)
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| 			return false;
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| 
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| 		next_scene_ = scene;
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| 		return true;
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| 	}
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| 
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| 	bool Game::EnterScene(spScene const& scene, spTransition const& transition)
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| 	{
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| 		if (!EnterScene(scene))
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| 			return false;
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| 		
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| 		if (transition)
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| 		{
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| 			if (transition_)
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| 			{
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| 				transition_->Stop();
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| 			}
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| 			transition_ = transition;
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| 			transition_->Init(curr_scene_, next_scene_);
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| 		}
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| 		return true;
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| 	}
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| 
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| 	spScene const& Game::GetCurrentScene()
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| 	{
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| 		return curr_scene_;
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| 	}
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| 
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| 	void Game::Update()
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| 	{
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| 		static auto last = time::Now();
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| 
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| 		const auto now = time::Now();
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| 		const auto dt = now - last;
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| 		last = now;
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| 
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| 		devices::Input::Instance()->Update();
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| 
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| 		if (curr_scene_)
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| 			curr_scene_->Update(dt);
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| 
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| 		if (next_scene_)
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| 			next_scene_->Update(dt);
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| 
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| 		if (debug_enabled_)
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| 			Debuger::Instance()->Update(dt);
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| 
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| 		if (transition_)
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| 		{
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| 			transition_->Update(dt);
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| 
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| 			if (transition_->IsDone())
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| 				transition_ = nullptr;
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| 			else
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| 				return;
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| 		}
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| 
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| 		if (next_scene_)
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| 		{
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| 			if (curr_scene_)
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| 			{
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| 				curr_scene_->OnExit();
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| 			}
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| 
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| 			next_scene_->OnEnter();
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| 
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| 			curr_scene_ = next_scene_;
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| 			next_scene_ = nullptr;
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| 		}
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| 	}
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| 
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| 	void Game::Render()
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| 	{
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| 		auto graphics = devices::Graphics::Instance();
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| 		graphics->BeginDraw(hwnd_);
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| 
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| 		if (transition_)
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| 		{
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| 			transition_->Render();
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| 		}
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| 		else if (curr_scene_)
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| 		{
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| 			curr_scene_->Visit();
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| 		}
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| 
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| 		if (debug_enabled_)
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| 		{
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| 			graphics->SetTransform(math::Matrix());
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| 			graphics->SetOpacity(1.f);
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| 
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| 			if (curr_scene_)
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| 			{
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| 				curr_scene_->DrawBorder();
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| 			}
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| 
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| 			if (next_scene_)
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| 			{
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| 				next_scene_->DrawBorder();
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| 			}
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| 
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| 			Debuger::Instance()->Visit();
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| 		}
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| 
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| 		graphics->EndDraw();
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| 
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| 		if (!window_inactived_)
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| 			::InvalidateRect(hwnd_, NULL, FALSE);
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| 	}
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| 
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| 	void Game::Dispatch(MouseEvent const & e)
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| 	{
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| 		if (transition_)
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| 			return;
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| 
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| 		if (curr_scene_)
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| 			curr_scene_->Dispatch(e, false);
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| 	}
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| 
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| 	void Game::Dispatch(KeyEvent const & e)
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| 	{
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| 		if (transition_)
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| 			return;
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| 
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| 		if (curr_scene_)
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| 			curr_scene_->Dispatch(e, false);
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| 	}
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| 
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| 	LRESULT CALLBACK Game::WndProc(HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param)
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| 	{
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| 		LRESULT result = 0;
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| 		bool was_handled = false;
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| 
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| 		Game * game = reinterpret_cast<Game*>(
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| 			static_cast<LONG_PTR>(::GetWindowLongW(hwnd, GWLP_USERDATA))
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| 			);
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| 
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| 		switch (msg)
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| 		{
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| 		case WM_PAINT:
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| 		{
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| 			PAINTSTRUCT ps;
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| 			::BeginPaint(hwnd, &ps);
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| 
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| 			game->Update();
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| 			game->Render();
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| 
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| 			::EndPaint(hwnd, &ps);
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| 		}
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| 		result = 0;
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| 		was_handled = true;
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| 		break;
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| 
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| 		case WM_LBUTTONUP:
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| 		case WM_LBUTTONDOWN:
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| 		case WM_LBUTTONDBLCLK:
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| 		case WM_MBUTTONUP:
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| 		case WM_MBUTTONDOWN:
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| 		case WM_MBUTTONDBLCLK:
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| 		case WM_RBUTTONUP:
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| 		case WM_RBUTTONDOWN:
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| 		case WM_RBUTTONDBLCLK:
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| 		case WM_MOUSEMOVE:
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| 		case WM_MOUSEWHEEL:
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| 		{
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| 			game->Dispatch(MouseEvent(msg, w_param, l_param));
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| 		}
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| 		result = 0;
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| 		was_handled = true;
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| 		break;
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| 
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| 		case WM_KEYDOWN:
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| 		case WM_KEYUP:
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| 		{
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| 			game->Dispatch(KeyEvent(msg, w_param, l_param));
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| 		}
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| 		result = 0;
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| 		was_handled = true;
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| 		break;
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| 
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| 		case WM_SIZE:
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| 		{
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| 			if (SIZE_MAXHIDE == w_param || SIZE_MINIMIZED == w_param)
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| 				game->window_inactived_ = true;
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| 			else
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| 			{
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| 				game->window_inactived_ = false;
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| 				::InvalidateRect(hwnd, nullptr, FALSE);
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| 			}
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| 
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| 			UINT width = LOWORD(l_param);
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| 			UINT height = HIWORD(l_param);
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| 
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| 			// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD>һ<EFBFBD><D2BB> WM_SIZE <20><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ
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| 			// Ŀ<><C4BF><EFBFBD>Ĵ<EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܻ<EFBFBD><DCBB><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ժ<EFBFBD><D4BA><EFBFBD><EFBFBD>п<EFBFBD><D0BF>ܵ<EFBFBD>
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| 			// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD> EndDraw ʱ<><CAB1><EFBFBD><EFBFBD>
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| 			devices::Graphics::Instance()->Resize(width, height);
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| 		}
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| 		break;
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| 
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| 		case WM_DISPLAYCHANGE:
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| 		{
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| 			::InvalidateRect(hwnd, nullptr, FALSE);
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| 		}
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| 		result = 0;
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| 		was_handled = true;
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| 		break;
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| 
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| 		case WM_CLOSE:
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| 		{
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| 			if (game->OnClose())
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| 			{
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| 				game->Quit();
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| 			}
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| 		}
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| 		result = 0;
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| 		was_handled = true;
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| 		break;
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| 
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| 		case WM_DESTROY:
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| 		{
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| 			::PostQuitMessage(0);
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| 		}
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| 		result = 1;
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| 		was_handled = true;
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| 		break;
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| 
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| 		}
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| 
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| 		if (!was_handled)
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| 		{
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| 			result = ::DefWindowProcW(hwnd, msg, w_param, l_param);
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| 		}
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| 		return result;
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| 	}
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| } |