153 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "base.hpp"
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| #include "Transform.hpp"
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| 
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| namespace easy2d
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| {
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| 	class Unit
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| 		: public ObjectBase
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| 	{
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| 	public:
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| 		Unit();
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| 
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| 		virtual ~Unit();
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| 
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| 		// »ñÈ¡×ø±ê
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| 		virtual const Point& GetPosition() const { return transform_.position; }
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| 
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| 		// »ñÈ¡ºáÏòËõ·Å±ÈÀý
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| 		virtual float GetScaleX() const { return transform_.scale.x; }
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| 
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| 		// »ñÈ¡×ÝÏòËõ·Å±ÈÀý
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| 		virtual float GetScaleY() const { return transform_.scale.y; }
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| 
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| 		// »ñÈ¡ºáÏò´íÇнǶÈ
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| 		virtual float GetSkewX() const { return transform_.skew.x; }
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| 
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| 		// »ñÈ¡×ÝÏò´íÇнǶÈ
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| 		virtual float GetSkewY() const { return transform_.skew.y; }
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| 
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| 		// »ñÈ¡Ðýת½Ç¶È
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| 		virtual float GetRotation() const { return transform_.rotation; }
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| 
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| 		Transform const& GetTransform() const { return transform_; }
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| 
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| 		// ÉèÖúá×ø±ê
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| 		void SetPositionX(
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| 			float x
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| 		);
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| 
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| 		// ÉèÖÃ×Ý×ø±ê
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| 		void SetPositionY(
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| 			float y
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| 		);
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| 
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| 		// ÉèÖÃ×ø±ê
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| 		void SetPosition(
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| 			const Point & point
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| 		);
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| 
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| 		// ÉèÖÃ×ø±ê
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| 		virtual void SetPosition(
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| 			float x,
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| 			float y
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| 		);
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| 
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| 		// ÒÆ¶¯
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| 		void Move(
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| 			float x,
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| 			float y
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| 		);
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| 
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| 		// ÒÆ¶¯
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| 		void Move(
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| 			const Point & vector
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| 		);
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| 
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| 		// ÉèÖúáÏòËõ·Å±ÈÀý
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| 		// ĬÈÏΪ 1.0
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| 		void SetScaleX(
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| 			float scale_x
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| 		);
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| 
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| 		// ÉèÖÃ×ÝÏòËõ·Å±ÈÀý
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| 		// ĬÈÏΪ 1.0
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| 		void SetScaleY(
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| 			float scale_y
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| 		);
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| 
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| 		// ÉèÖÃËõ·Å±ÈÀý
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| 		// ĬÈÏΪ (1.0, 1.0)
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| 		virtual void SetScale(
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| 			float scale_x,
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| 			float scale_y
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| 		);
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| 
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| 		// ÉèÖÃËõ·Å±ÈÀý
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| 		// ĬÈÏΪ 1.0
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| 		void SetScale(
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| 			float scale
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| 		);
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| 
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| 		// ÉèÖúáÏò´íÇнǶÈ
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| 		// ĬÈÏΪ 0
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| 		void SetSkewX(
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| 			float skew_x
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| 		);
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| 
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| 		// ÉèÖÃ×ÝÏò´íÇнǶÈ
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| 		// ĬÈÏΪ 0
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| 		void SetSkewY(
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| 			float skew_y
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| 		);
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| 
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| 		// ÉèÖôíÇнǶÈ
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| 		// ĬÈÏΪ (0, 0)
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| 		virtual void SetSkew(
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| 			float skew_x,
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| 			float skew_y
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| 		);
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| 
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| 		// ÉèÖÃÐýת½Ç¶È
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| 		// ĬÈÏΪ 0
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| 		virtual void SetRotation(
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| 			float rotation
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| 		);
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| 
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| 		virtual void SetTransform(
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| 			Transform const& transform
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| 		);
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| 
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| 		// »ñÈ¡¶þά±ä»»¾ØÕó
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| 		virtual math::Matrix const& GetTransformMatrix();
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| 
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| 	protected:
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| 		virtual void UpdateMatrix();
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| 
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| 	protected:
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| 		bool			dirty_transform_;
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| 		Transform		transform_;
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| 		math::Matrix	matrix_cached_;
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| 	};
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| }
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