Magic_Game/Easy2D/Action/ActionMoveBy.cpp

50 lines
982 B
C++

#include "..\easy2d.h"
#include "..\Win\winbase.h"
ActionMoveBy::ActionMoveBy(float duration, CVector vec) :
Animation(duration)
{
m_MoveVector = vec;
}
ActionMoveBy::~ActionMoveBy()
{
}
void ActionMoveBy::_init()
{
Animation::_init();
m_BeginPos = m_pTargetSprite->getPos();
}
void ActionMoveBy::_exec(steady_clock::time_point nNow)
{
if (Animation::_isDelayEnough(nNow))
{
// 计算移动位置
float scale = float(m_nDuration) / m_nTotalDuration;
// 移动 Sprite
m_pTargetSprite->setPos(int(m_BeginPos.x + m_MoveVector.x * scale),
int(m_BeginPos.y + m_MoveVector.y * scale));
// 判断动作是否结束
if (_isEnd())
{
this->stop();
}
}
}
void ActionMoveBy::_reset()
{
Animation::_reset();
}
ActionMoveBy * ActionMoveBy::copy() const
{
return new ActionMoveBy(m_nAnimationInterval / 1000.0f, m_MoveVector);
}
ActionMoveBy * ActionMoveBy::reverse() const
{
return new ActionMoveBy(m_nTotalDuration / 1000.0f, CVector(-m_MoveVector.x, -m_MoveVector.y));
}