Magic_Game/Easy2D/Action/ActionTwo.cpp

71 lines
1.3 KiB
C++

#include "..\easy2d.h"
ActionTwo::ActionTwo(Action * actionFirst, Action * actionSecond) :
m_FirstAction(actionFirst),
m_SecondAction(actionSecond)
{
m_FirstAction->retain();
m_SecondAction->retain();
}
ActionTwo::~ActionTwo()
{
SafeRelease(m_FirstAction);
SafeRelease(m_SecondAction);
}
ActionTwo * ActionTwo::copy() const
{
return new ActionTwo(m_FirstAction->copy(), m_SecondAction->copy());
}
ActionTwo * ActionTwo::reverse(bool actionReverse) const
{
if (actionReverse)
{
return new ActionTwo(m_SecondAction->reverse(), m_FirstAction->reverse());
}
else
{
return new ActionTwo(m_SecondAction->copy(), m_FirstAction->copy());
}
}
void ActionTwo::_init()
{
Action::_init();
m_FirstAction->m_pTargetSprite = m_pTargetSprite;
m_SecondAction->m_pTargetSprite = m_pTargetSprite;
m_FirstAction->_init();
}
void ActionTwo::_exec(std::chrono::steady_clock::time_point nNow)
{
if (!m_FirstAction->isEnding())
{
m_FirstAction->_exec(nNow);
if (m_FirstAction->isEnding())
{
// 返回 true 表示第一个动作已经结束
m_SecondAction->_init();
}
}
else if (!m_SecondAction->isEnding())
{
m_SecondAction->_exec(nNow);
}
else
{
this->stop();
}
}
void ActionTwo::_reset()
{
Action::_reset();
m_FirstAction->_reset();
m_SecondAction->_reset();
}