Magic_Game/core/Tool/Data.cpp

50 lines
1.5 KiB
C++

#include "..\etools.h"
void e2d::Data::saveInt(const String & key, int value)
{
::WritePrivateProfileString(L"Default", key, String::toString(value), File::getDefaultSavePath());
}
void e2d::Data::saveDouble(const String & key, double value)
{
::WritePrivateProfileString(L"Default", key, String::toString(value), File::getDefaultSavePath());
}
void e2d::Data::saveBool(const String & key, bool value)
{
int nValue = value ? 1 : 0;
::WritePrivateProfileString(L"Default", key, String::toString(nValue), File::getDefaultSavePath());
}
void e2d::Data::saveString(const String & key, const String & value)
{
::WritePrivateProfileString(L"Default", key, value, File::getDefaultSavePath());
}
int e2d::Data::getInt(const String & key, int defaultValue)
{
return ::GetPrivateProfileInt(L"Default", key, defaultValue, File::getDefaultSavePath());
}
double e2d::Data::getDouble(const String & key, double defaultValue)
{
wchar_t temp[32] = { 0 };
::GetPrivateProfileString(L"Default", key, String::toString(defaultValue), temp, 31, File::getDefaultSavePath());
return std::stof(temp);
}
bool e2d::Data::getBool(const String & key, bool defaultValue)
{
int nDefaultValue = defaultValue ? 1 : 0;
int nValue = ::GetPrivateProfileInt(L"Default", key, nDefaultValue, File::getDefaultSavePath());
return nValue != 0;
}
e2d::String e2d::Data::getString(const String & key, const String & defaultValue)
{
wchar_t temp[256] = { 0 };
::GetPrivateProfileString(L"Default", key, defaultValue, temp, 255, File::getDefaultSavePath());
return temp;
}