Magic_Game/src/kiwano/renderer/Brush.cpp

117 lines
2.9 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/renderer/Brush.h>
#include <kiwano/renderer/Renderer.h>
#include <kiwano/core/Logger.h>
namespace kiwano
{
GradientStop::GradientStop()
: offset(0.f)
, color()
{
}
GradientStop::GradientStop(float offset, Color color)
: offset(offset)
, color(color)
{
}
LinearGradientStyle::LinearGradientStyle(Point const& begin, Point const& end, Vector<GradientStop> const& stops, GradientExtendMode extend_mode)
: begin(begin)
, end(end)
, stops(stops)
, extend_mode(extend_mode)
{
}
RadialGradientStyle::RadialGradientStyle(Point const& center, Vec2 const& offset, Vec2 const& radius, Vector<GradientStop> const& stops, GradientExtendMode extend_mode)
: center(center)
, offset(offset)
, radius(radius)
, stops(stops)
, extend_mode(extend_mode)
{
}
Brush::Brush()
: opacity_(1.f)
, type_(Type::Unknown)
{
}
bool Brush::IsValid() const
{
return raw_ != nullptr;
}
float Brush::GetOpacity() const
{
return opacity_;
}
void Brush::SetOpacity(float opacity)
{
opacity_ = opacity;
if (raw_)
{
raw_->SetOpacity(opacity);
}
}
void Brush::SetColor(Color const& color)
{
if (type_ == Type::SolidColor && raw_)
{
ComPtr<ID2D1SolidColorBrush> solid_brush;
if (SUCCEEDED(raw_->QueryInterface(&solid_brush)))
{
solid_brush->SetColor(DX::ConvertToColorF(color));
return;
}
}
Renderer::Instance().CreateSolidBrush(*this, color);
}
void Brush::SetStyle(LinearGradientStyle const& style)
{
Renderer::Instance().CreateLinearGradientBrush(*this, style);
}
void Brush::SetStyle(RadialGradientStyle const& style)
{
Renderer::Instance().CreateRadialGradientBrush(*this, style);
}
void Brush::SetBrush(ComPtr<ID2D1Brush> brush, Type type)
{
type_ = type;
raw_ = brush;
if (raw_)
{
raw_->SetOpacity(opacity_);
}
}
}