Magic_Game/src/kiwano/2d/Sprite.h

72 lines
1.8 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Actor.h"
#include "Frame.h"
namespace kiwano
{
// ¾«Áé
class KGE_API Sprite
: public VisualActor
{
public:
Sprite();
explicit Sprite(
Resource const& res
);
explicit Sprite(
Resource const& res,
Rect const& crop_rect /* ²Ã¼ô¾ØÐÎ */
);
explicit Sprite(
FramePtr frame
);
virtual ~Sprite();
// ¼ÓÔØÍ¼Ïñ×ÊÔ´
bool Load(
Resource const& res
);
// ²Ã¼ô¾ØÐÎ
void Crop(
const Rect& crop_rect
);
// »ñȡ֡ͼÏñ
inline FramePtr GetFrame() const { return frame_; }
// ÉèÖÃ֡ͼÏñ
void SetFrame(FramePtr frame);
// äÖȾ¾«Áé
void OnRender() override;
protected:
FramePtr frame_;
};
}