72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Actor.h"
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#include "Frame.h"
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namespace kiwano
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{
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// ¾«Áé
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class KGE_API Sprite
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: public VisualActor
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{
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public:
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Sprite();
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explicit Sprite(
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Resource const& res
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);
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explicit Sprite(
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Resource const& res,
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Rect const& crop_rect /* ²Ã¼ô¾ØÐÎ */
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);
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explicit Sprite(
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FramePtr frame
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);
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virtual ~Sprite();
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// ¼ÓÔØÍ¼Ïñ×ÊÔ´
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bool Load(
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Resource const& res
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);
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// ²Ã¼ô¾ØÐÎ
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void Crop(
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const Rect& crop_rect
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);
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// »ñȡ֡ͼÏñ
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inline FramePtr GetFrame() const { return frame_; }
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// ÉèÖÃ֡ͼÏñ
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void SetFrame(FramePtr frame);
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// äÖȾ¾«Áé
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void OnRender() override;
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protected:
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FramePtr frame_;
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};
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}
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