Magic_Game/kiwano/2d/DebugNode.cpp

104 lines
3.2 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "DebugNode.h"
#include "Text.h"
#include "../renderer/render.h"
#include <sstream>
#include <psapi.h>
#pragma comment(lib, "psapi.lib")
namespace kiwano
{
DebugNode::DebugNode()
: background_color_(0.0f, 0.0f, 0.0f, 0.7f)
{
SetName(L"kiwano-debug-node");
SetPosition(10, 10);
SetResponsible(true);
SetCascadeOpacityEnabled(true);
debug_text_ = new Text;
debug_text_->SetPosition(10, 10);
this->AddChild(debug_text_);
Font font;
font.size = 16.f;
font.weight = FontWeight::Normal;
debug_text_->SetFont(font);
TextStyle style;
style.wrap = false;
style.line_spacing = 20.f;
debug_text_->SetStyle(style);
AddListener(Event::MouseHover, [=](const Event&) { SetOpacity(0.4f); });
AddListener(Event::MouseOut, [=](const Event&) { SetOpacity(1.f); });
}
DebugNode::~DebugNode()
{
}
void DebugNode::OnRender()
{
Renderer::Instance()->GetSolidColorBrush()->SetColor(DX::ConvertToColorF(background_color_));
Renderer::Instance()->GetD2DDeviceResources()->GetDeviceContext()->FillRoundedRectangle(
D2D1::RoundedRect(DX::ConvertToRectF(GetBounds()), 5.f, 5.f),
Renderer::Instance()->GetSolidColorBrush()
);
}
void DebugNode::OnUpdate(Duration dt)
{
KGE_NOT_USED(dt);
frame_time_.push_back(Time::Now());
while (frame_time_.back() - frame_time_.front() >= time::Sec)
{
frame_time_.erase(frame_time_.begin());
}
std::wstringstream ss;
ss << "Fps: " << frame_time_.size() << std::endl;
#if defined(KGE_DEBUG)
if (Object::IsTracingLeaks())
{
ss << "Objects: " << Object::__GetTracingObjects().size() << std::endl;
}
#endif
ss << "Render: " << Renderer::Instance()->GetStatus().duration.Milliseconds() << "ms" << std::endl;
ss << "Primitives / sec: " << Renderer::Instance()->GetStatus().primitives * frame_time_.size() << std::endl;
PROCESS_MEMORY_COUNTERS_EX pmc;
GetProcessMemoryInfo(GetCurrentProcess(), (PROCESS_MEMORY_COUNTERS*)&pmc, sizeof(pmc));
ss << "Memory: " << pmc.PrivateUsage / 1024 << "kb";
debug_text_->SetText(ss.str());
SetSize(Size{ 20 + debug_text_->GetLayoutSize().x, 20 + debug_text_->GetLayoutSize().y });
}
}