104 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "Animation.h"
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| #include "Frames.h"
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| #include "Image.h"
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| #include "Sprite.h"
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| 
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| namespace easy2d
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| {
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| 	Animation::Animation()
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| 		: frames_(nullptr)
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| 	{
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| 	}
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| 
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| 	Animation::Animation(Duration duration, FramesPtr const& animation, EaseFunc func)
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| 		: ActionTween(duration, func)
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| 		, frames_(nullptr)
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| 	{
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| 		this->SetFrames(animation);
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| 	}
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| 
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| 	Animation::~Animation()
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| 	{
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| 	}
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| 
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| 	FramesPtr Animation::GetFrames() const
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| 	{
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| 		return frames_;
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| 	}
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| 
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| 	void Animation::SetFrames(FramesPtr const& frames)
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| 	{
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| 		frames_ = frames;
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| 	}
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| 
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| 	void Animation::Init(NodePtr const& target)
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| 	{
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| 		if (!frames_ || frames_->GetFrames().empty())
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| 		{
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| 			Done();
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| 			return;
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| 		}
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| 
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| 		auto sprite_target = dynamic_cast<Sprite*>(target.Get());
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| 		if (sprite_target && frames_)
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| 		{
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| 			sprite_target->Load(frames_->GetFrames()[0]);
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| 		}
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| 	}
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| 
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| 	void Animation::UpdateTween(NodePtr const& target, float percent)
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| 	{
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| 		auto sprite_target = dynamic_cast<Sprite*>(target.Get());
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| 
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| 		E2D_ASSERT(sprite_target && "Animation only supports Sprites");
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| 
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| 		const auto& frames = frames_->GetFrames();
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| 		int size = frames.size();
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| 		int index = std::min(static_cast<int>(math::Floor(size * percent)), size - 1);
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| 
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| 		sprite_target->Load(frames[index]);
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| 	}
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| 
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| 	ActionPtr Animation::Clone() const
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| 	{
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| 		if (frames_)
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| 		{
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| 			return new (std::nothrow) Animation(dur_, frames_, ease_func_);
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| 		}
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| 		return nullptr;
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| 	}
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| 
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| 	ActionPtr Animation::Reverse() const
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| 	{
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| 		if (frames_)
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| 		{
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| 			FramesPtr frames = frames_->Reverse();
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| 			if (frames)
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| 			{
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| 				return new (std::nothrow) Animation(dur_, frames, ease_func_);
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| 			}
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| 		}
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| 		return nullptr;
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| 	}
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| 
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| } |