130 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "base.hpp"
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| #include "time.h"
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| #include "window.h"
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| #include "render.h"
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| #include "input.h"
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| #include "audio.h"
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| #include "KeyEvent.h"
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| #include "MouseEvent.h"
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| 
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| namespace easy2d
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| {
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| 	struct Options
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| 	{
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| 		String	title;	// 标题
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| 		int		width;	// 宽度
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| 		int		height;	// 高度
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| 		LPCWSTR	icon;	// 图标
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| 		bool	vsync;	// 垂直同步
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| 		bool	debug;	// 调试模式
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| 
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| 		Options()
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| 			: title(L"Easy2D Game")
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| 			, width(640)
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| 			, height(480)
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| 			, icon(nullptr)
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| 			, vsync(true)
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| 			, debug(false)
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| 		{}
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| 	};
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| 
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| 
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| 	class Game
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| 		: protected Noncopyable
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| 	{
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| 	public:
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| 		Game();
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| 
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| 		Game(
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| 			Options const& options
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| 		);
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| 
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| 		virtual ~Game();
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| 
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| 		// 退出时
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| 		virtual void OnExit() {}
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| 
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| 		// 窗口关闭时
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| 		// 返回值:返回 false 将阻止窗口关闭
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| 		virtual bool OnClose() { return true; }
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| 
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| 		// 初始化
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| 		void Init(
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| 			Options const& options
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| 		);
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| 
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| 		// 运行
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| 		void Run();
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| 
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| 		// 结束
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| 		void Quit();
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| 
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| 		// 切换场景
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| 		bool EnterScene(
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| 			spScene const& scene			/* 场景 */
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| 		);
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| 
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| 		// 切换场景
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| 		bool EnterScene(
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| 			spScene const& scene,			/* 场景 */
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| 			spTransition const& transition	/* 场景动画 */
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| 		);
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| 
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| 		// 获取当前场景
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| 		spScene const& GetCurrentScene();
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| 
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| 		// 设置变速
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| 		void SetTimeScale(float scale);
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| 
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| 	private:
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| 		void Render();
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| 
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| 		void Update();
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| 
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| 		void Dispatch(
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| 			MouseEvent const& e
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| 		);
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| 
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| 		void Dispatch(
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| 			KeyEvent const& e
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| 		);
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| 
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| 		static LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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| 
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| 	private:
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| 		bool			initialized_;
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| 		bool			debug_enabled_;
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| 		bool			window_inactived_;
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| 		float			time_scale_;
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| 		spScene			curr_scene_;
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| 		spScene			next_scene_;
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| 		spTransition	transition_;
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| 
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| 		WindowImpl*					window_;
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| 		devices::GraphicsDevice*	graphics_;
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| 		devices::InputDevice*		input_;
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| 		devices::AudioDevice*		audio_;
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| 	};
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| }
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