Magic_Game/core/base/Input.cpp

111 lines
2.8 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "input.h"
#include "logs.h"
#include <cstring>
namespace easy2d
{
namespace devices
{
InputDevice::InputDevice()
: hwnd_(nullptr)
, scale_x_(1.f)
, scale_y_(1.f)
{
ZeroMemory(keys_, sizeof(keys_));
ZeroMemory(keys_cache_, sizeof(keys_cache_));
}
InputDevice::~InputDevice()
{
E2D_LOG("Destroying input device");
}
HRESULT InputDevice::Init(HWND hwnd, float scale_x, float scale_y, bool debug)
{
E2D_LOG("Initing input device");
hwnd_ = hwnd;
scale_x_ = scale_x;
scale_y_ = scale_y;
return S_OK;
}
void InputDevice::Update()
{
memcpy(keys_cache_, keys_, sizeof(keys_cache_));
GetKeyboardState(keys_);
POINT client_cursor_pos;
GetCursorPos(&client_cursor_pos);
ScreenToClient(hwnd_, &client_cursor_pos);
mouse_pos_ = Point(client_cursor_pos.x * scale_x_, client_cursor_pos.y * scale_y_);
}
bool InputDevice::IsDown(KeyCode code)
{
if (keys_[static_cast<int>(code)] & 0x80)
return true;
return false;
}
bool InputDevice::IsDown(MouseCode code)
{
if (keys_[static_cast<int>(code)] & 0x80)
return true;
return false;
}
bool InputDevice::WasPressed(KeyCode code)
{
if (keys_cache_[static_cast<int>(code)] & 0x80 &&
!(keys_[static_cast<int>(code)] & 0x80))
return true;
return false;
}
bool InputDevice::WasPressed(MouseCode code)
{
if (keys_cache_[static_cast<int>(code)] & 0x80 &&
!(keys_[static_cast<int>(code)] & 0x80))
return true;
return false;
}
float InputDevice::GetMouseX()
{
return mouse_pos_.x;
}
float InputDevice::GetMouseY()
{
return mouse_pos_.y;
}
Point InputDevice::GetMousePos()
{
return mouse_pos_;
}
}
}