Magic_Game/core/base/KeyEvent.cpp

47 lines
1.5 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "KeyEvent.h"
namespace easy2d
{
KeyEvent::KeyEvent(UINT message, WPARAM w_param, LPARAM l_param)
: message_(message)
, w_param_(w_param)
, l_param_(l_param)
{
}
KeyCode KeyEvent::GetCode() const
{
return static_cast<KeyCode>(w_param_);
}
int KeyEvent::GetCount() const
{
return static_cast<int>((DWORD)l_param_ & 0x0000FFFF);
}
KeyEvent::Type KeyEvent::GetType() const
{
return Type(message_);
}
}