272 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			272 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "base.hpp"
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| #include "time.h"
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| #include "Unit.h"
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| #include "KeyEvent.h"
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| #include "MouseEvent.h"
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| #include "ActionManager.h"
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| #include "TaskManager.h"
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| #include "intrusive/List.hpp"
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| 
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| namespace easy2d
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| {
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|     class Game;
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| 
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| 	// 节点
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| 	class Node
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| 		: public Unit
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| 		, public ActionManager
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| 		, public TaskManager
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| 		, protected intrusive::ListItem<spNode>
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| 	{
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| 		friend class Game;
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| 		friend class Scene;
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| 		friend class Transition;
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| 		friend class intrusive::List<spNode>;
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| 
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| 		using Nodes = std::vector<spNode>;
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| 		using Children = intrusive::List<spNode>;
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| 
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| 	public:
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| 		Node();
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| 
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| 		// 初始化节点
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| 		virtual void Init();
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| 
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| 		// 更新节点
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| 		virtual void Update(Duration const& dt);
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| 
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| 		// 渲染节点
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| 		virtual void OnRender();
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| 
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| 		// 获取显示状态
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| 		bool IsVisible() const { return visible_; }
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| 
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| 		// 获取名称
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| 		String const& GetName() const { return name_; }
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| 
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| 		// 获取名称的 Hash 值
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| 		size_t GetHashName() const { return hash_name_; }
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| 
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| 		// 获取 Z 轴顺序
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| 		int GetZOrder() const { return z_order_; }
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| 
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| 		// 获取宽度
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| 		virtual float GetWidth() const { return size_.width * transform_.scale.x; }
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| 
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| 		// 获取高度
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| 		virtual float GetHeight() const { return size_.height * transform_.scale.y; }
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| 
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| 		// 获取大小
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| 		Size GetSize() const { return Size{ GetWidth(), GetHeight() }; }
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| 
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| 		// 获取 x 方向支点
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| 		virtual float GetPivotX() const { return pivot_.x; }
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| 
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| 		// 获取 y 方向支点
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| 		virtual float GetPivotY() const { return pivot_.y; }
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| 
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| 		// 获取透明度
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| 		virtual float GetOpacity() const { return opacity_; }
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| 
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| 		// 获取包围盒
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| 		virtual Rect GetBounds();
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| 
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| 		// 获取二维变换矩阵
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| 		virtual math::Matrix const& GetTransformMatrix() override;
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| 
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| 		// 获取父节点
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| 		virtual spNode GetParent() const { return parent_; }
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| 
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| 		// 设置是否显示
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| 		void SetVisible(
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| 			bool val
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| 		);
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| 
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| 		// 设置名称
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| 		void SetName(
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| 			String const& name
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| 		);
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| 
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| 		// 设置支点的横向位置
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| 		// 默认为 0, 范围 [0, 1]
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| 		void SetPivotX(
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| 			float pivot_x
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| 		);
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| 
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| 		// 设置支点的纵向位置
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| 		// 默认为 0, 范围 [0, 1]
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| 		void SetPivotY(
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| 			float pivot_y
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| 		);
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| 
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| 		// 设置支点位置
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| 		// 默认为 (0, 0), 范围 [0, 1]
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| 		virtual void SetPivot(
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| 			float pivot_x,
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| 			float pivot_y
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| 		);
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| 
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| 		// 修改宽度
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| 		void SetWidth(
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| 			float width
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| 		);
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| 
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| 		// 修改高度
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| 		void SetHeight(
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| 			float height
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| 		);
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| 
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| 		// 修改大小
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| 		void SetSize(
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| 			float width,
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| 			float height
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| 		);
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| 
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| 		// 修改大小
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| 		void SetSize(
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| 			const Size & size
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| 		);
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| 
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| 		virtual void SetTransform(
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| 			Transform const& transform
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| 		) override;
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| 
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| 		// 设置透明度
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| 		// 默认为 1.0, 范围 [0, 1]
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| 		void SetOpacity(
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| 			float opacity
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| 		);
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| 
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| 		// 设置 Z 轴顺序
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| 		// 默认为 0
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| 		void SetZOrder(
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| 			int order
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| 		);
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| 
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| 		// 设置边框颜色
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| 		void SetBorderColor(
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| 			const Color& color
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| 		);
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| 
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| 		// 判断点是否在节点内
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| 		bool ContainsPoint(
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| 			const Point& point
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| 		);
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| 
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| 		// 添加子节点
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| 		void AddChild(
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| 			spNode const& child,
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| 			int z_order = 0		/* Z 轴顺序 */
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| 		);
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| 
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| 		// 添加多个子节点
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| 		void AddChild(
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| 			const Nodes& nodes,	/* 节点数组 */
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| 			int z_order = 0		/* Z 轴顺序 */
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| 		);
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| 
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| 		// 获取所有名称相同的子节点
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| 		Nodes GetChildren(
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| 			String const& name
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| 		) const;
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| 
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| 		// 获取名称相同的子节点
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| 		spNode GetChild(
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| 			String const& name
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| 		) const;
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| 
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| 		// 获取全部子节点
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| 		Children const& GetChildren() const;
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| 
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| 		// 移除子节点
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| 		bool RemoveChild(
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| 			spNode const& child
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| 		);
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| 
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| 		// 移除所有名称相同的子节点
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| 		void RemoveChildren(
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| 			String const& child_name
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| 		);
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| 
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| 		// 移除所有节点
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| 		void RemoveAllChildren();
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| 
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| 		// 从父节点移除
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| 		void RemoveFromParent();
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| 
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| 		// 设置默认支点
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| 		static void SetDefaultPivot(
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| 			float pivot_x,
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| 			float pivot_y
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| 		);
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| 
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| 		// 启用边框自动生成
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| 		static void EnableBorder();
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| 
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| 		// 禁用边框自动生成
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| 		static void DisableBorder();
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| 
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| 	protected:
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| 		void Render();
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| 
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| 		void DrawBorder();
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| 
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| 		void SortChildren();
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| 
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| 		void UpdateBorder();
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| 
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| 		void UpdateTransform();
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| 
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| 		void UpdateOpacity();
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| 
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| 		virtual bool Dispatch(
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| 			const MouseEvent& e,
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| 			bool handled
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| 		);
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| 
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| 		virtual bool Dispatch(
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| 			const KeyEvent& e,
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| 			bool handled
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| 		);
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| 
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| 	protected:
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| 		bool			inited_;
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| 		bool			visible_;
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| 		bool			dirty_sort_;
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| 		int				z_order_;
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| 		float			opacity_;
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| 		float			display_opacity_;
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| 		String			name_;
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| 		size_t			hash_name_;
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| 		Node*			parent_;
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| 		Color			border_color_;
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| 		Children		children_;
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| 		cpGeometry		border_;
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| 		Point			pivot_;
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| 		Size			size_;
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| 		math::Matrix	initial_matrix_;
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| 		math::Matrix	final_matrix_;
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| 	};
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| }
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