Magic_Game/core/base/Size.hpp

93 lines
2.4 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <d2d1.h>
namespace easy2d
{
// 大小
//
// Usage:
// 表示一个二维矩形区域的大小: Size s(10, 5); // 宽为 10, 高为 5
// 大小可以相加减: Size s = Size(10, 10) + Size(20, 20); // s 的大小是宽高均为 30
//
class Size
{
public:
float width; // 宽度
float height; // 高度
public:
Size()
{
width = 0;
height = 0;
}
Size(float width, float height)
{
this->width = width;
this->height = height;
}
Size(const Size & other)
{
width = other.width;
height = other.height;
}
inline const Size operator+(const Size & other) const
{
return Size(width + other.width, height + other.height);
}
inline const Size operator-(const Size & other) const
{
return Size(width - other.width, height - other.height);
}
inline const Size operator*(float val) const
{
return Size(width * val, height * val);
}
inline const Size operator/(float val) const
{
return Size(width / val, height / val);
}
inline const Size operator-() const
{
return Size(-width, -height);
}
inline bool operator==(const Size & other) const
{
return (width == other.width) && (height == other.height);
}
inline operator D2D1_SIZE_F () const
{
return D2D1_SIZE_F{ width, height };
}
};
}