Magic_Game/core/base/render.cpp

521 lines
11 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "render.h"
#include "time.h"
#include "base.hpp"
#include "logs.h"
#include "Factory.h"
#include "Image.h"
#include "Transform.hpp"
namespace easy2d
{
namespace devices
{
GraphicsDevice::GraphicsDevice()
: fps_text_format_(nullptr)
, fps_text_layout_(nullptr)
, clear_color_(D2D1::ColorF(D2D1::ColorF::Black))
, opacity_(1.f)
, window_occluded_(false)
, vsync_enabled_(true)
, antialias_(true)
, text_antialias_(TextAntialias::ClearType)
{
}
GraphicsDevice::~GraphicsDevice()
{
E2D_LOG("Destroying graphics device");
ClearImageCache();
}
HRESULT GraphicsDevice::Init(HWND hwnd, bool vsync, bool debug)
{
E2D_LOG("Initing graphics device");
HRESULT hr = CreateResources(hwnd);
if (SUCCEEDED(hr))
{
vsync_enabled_ = vsync;
}
return hr;
}
HRESULT GraphicsDevice::BeginDraw(HWND hwnd)
{
HRESULT hr = CreateResources(hwnd);
if (SUCCEEDED(hr))
{
window_occluded_ = !!(render_target_->CheckWindowState() & D2D1_WINDOW_STATE_OCCLUDED);
if (!window_occluded_)
{
render_target_->BeginDraw();
render_target_->Clear(clear_color_);
}
}
return hr;
}
HRESULT GraphicsDevice::EndDraw()
{
HRESULT hr = S_OK;
if (!window_occluded_)
{
hr = render_target_->EndDraw();
if (hr == D2DERR_RECREATE_TARGET)
{
// <20><><EFBFBD><EFBFBD> Direct3D <20><EFBFBD><E8B1B8>ִ<EFBFBD>й<EFBFBD><D0B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD>ʱ<EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD>Դ
DiscardResources();
hr = S_OK;
}
}
return hr;
}
void GraphicsDevice::ClearImageCache()
{
bitmap_cache_.clear();
}
HRESULT GraphicsDevice::CreateLayer(cpLayer& layer)
{
if (!render_target_)
return E_UNEXPECTED;
layer = nullptr;
return render_target_->CreateLayer(&layer);
}
HRESULT GraphicsDevice::CreateSolidColorBrush(cpSolidColorBrush & brush) const
{
if (!render_target_)
return E_UNEXPECTED;
brush = nullptr;
return render_target_->CreateSolidColorBrush(
D2D1::ColorF(D2D1::ColorF::White),
&brush
);
}
HRESULT GraphicsDevice::DrawGeometry(
cpGeometry const& geometry,
Color const& stroke_color,
float stroke_width,
StrokeStyle stroke
)
{
if (!solid_brush_ ||
!render_target_)
return E_UNEXPECTED;
if (window_occluded_)
return S_OK;
solid_brush_->SetColor(stroke_color);
auto stroke_style = Factory::Instance()->GetStrokeStyle(stroke);
render_target_->DrawGeometry(
geometry.Get(),
solid_brush_.Get(),
stroke_width,
stroke_style.Get()
);
return S_OK;
}
HRESULT GraphicsDevice::FillGeometry(cpGeometry const & geometry, const Color & fill_color)
{
if (!solid_brush_ ||
!render_target_)
return E_UNEXPECTED;
if (window_occluded_)
return S_OK;
solid_brush_->SetColor(fill_color);
render_target_->FillGeometry(
geometry.Get(),
solid_brush_.Get()
);
return S_OK;
}
HRESULT GraphicsDevice::DrawImage(spImage const & image)
{
if (!render_target_)
return E_UNEXPECTED;
if (!image->GetBitmap())
return S_OK;
if (window_occluded_)
return S_OK;
render_target_->DrawBitmap(
image->GetBitmap().Get(),
D2D1::RectF(0.f, 0.f, image->GetWidth(), image->GetHeight()),
opacity_,
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
image->GetCropRect()
);
return S_OK;
}
HRESULT GraphicsDevice::DrawBitmap(
cpBitmap const& bitmap
)
{
if (!render_target_)
return E_UNEXPECTED;
if (window_occluded_)
return S_OK;
// Do not crop bitmap
auto rect = D2D1::RectF(0.f, 0.f, bitmap->GetSize().width, bitmap->GetSize().height);
render_target_->DrawBitmap(
bitmap.Get(),
rect,
opacity_,
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
rect
);
return S_OK;
}
HRESULT GraphicsDevice::DrawTextLayout(cpTextLayout const& text_layout)
{
if (!text_renderer_)
return E_UNEXPECTED;
if (window_occluded_)
return S_OK;
return text_layout->Draw(nullptr, text_renderer_.Get(), 0, 0);
}
HRESULT GraphicsDevice::PushClip(const math::Matrix & clip_matrix, const Size & clip_size)
{
if (!render_target_)
return E_UNEXPECTED;
if (window_occluded_)
return S_OK;
render_target_->SetTransform(ConvertToD2DMatrix(clip_matrix));
render_target_->PushAxisAlignedClip(
D2D1::RectF(0, 0, clip_size.width, clip_size.height),
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE
);
return S_OK;
}
HRESULT GraphicsDevice::PopClip()
{
if (!render_target_)
return E_UNEXPECTED;
if (window_occluded_)
return S_OK;
render_target_->PopAxisAlignedClip();
return S_OK;
}
HRESULT GraphicsDevice::PushLayer(cpLayer const& layer, LayerProperties const& properties)
{
if (!render_target_ ||
!solid_brush_)
return E_UNEXPECTED;
if (window_occluded_)
return S_OK;
render_target_->PushLayer(
D2D1::LayerParameters(
properties.area,
nullptr,
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
D2D1::Matrix3x2F::Identity(),
properties.opacity,
solid_brush_.Get(),
D2D1_LAYER_OPTIONS_NONE
),
layer.Get()
);
return S_OK;
}
HRESULT GraphicsDevice::PopLayer()
{
if (!render_target_)
return E_UNEXPECTED;
if (window_occluded_)
return S_OK;
render_target_->PopLayer();
return S_OK;
}
HRESULT GraphicsDevice::GetSize(Size & size)
{
if (!render_target_)
return E_UNEXPECTED;
auto rtsize = render_target_->GetSize();
size.width = rtsize.width;
size.height = rtsize.height;
return S_OK;
}
HRESULT GraphicsDevice::CreateBitmapFromFile(cpBitmap& bitmap, String const& file_path)
{
if (render_target_ == nullptr)
{
return E_UNEXPECTED;
}
size_t hash_code = std::hash<String>{}(file_path);
if (bitmap_cache_.find(hash_code) != bitmap_cache_.end())
{
bitmap = bitmap_cache_[hash_code];
return S_OK;
}
cpBitmap bitmap_tmp;
HRESULT hr = Factory::Instance()->CreateBitmapFromFile(
bitmap,
render_target_,
file_path
);
if (SUCCEEDED(hr))
{
bitmap_cache_.insert(std::make_pair(hash_code, bitmap));
}
return hr;
}
HRESULT GraphicsDevice::CreateBitmapFromResource(cpBitmap& bitmap, Resource const& res)
{
if (render_target_ == nullptr)
{
return E_UNEXPECTED;
}
size_t hash_code = res.GetHashCode();
if (bitmap_cache_.find(hash_code) != bitmap_cache_.end())
{
bitmap = bitmap_cache_[hash_code];
return S_OK;
}
HRESULT hr = Factory::Instance()->CreateBitmapFromResource(
bitmap,
render_target_,
res
);
if (SUCCEEDED(hr))
{
bitmap_cache_.insert(std::make_pair(hash_code, bitmap));
}
return hr;
}
HRESULT GraphicsDevice::CreateBitmapRenderTarget(cpBitmapRenderTarget & brt)
{
if (!render_target_)
return E_UNEXPECTED;
brt = nullptr;
return render_target_->CreateCompatibleRenderTarget(&brt);
}
HRESULT GraphicsDevice::Resize(UINT32 width, UINT32 height)
{
if (!render_target_)
return E_UNEXPECTED;
render_target_->Resize(D2D1::SizeU(width, height));
return S_OK;
}
HRESULT GraphicsDevice::SetTransform(const math::Matrix & matrix)
{
if (!render_target_)
return E_UNEXPECTED;
render_target_->SetTransform(ConvertToD2DMatrix(matrix));
return S_OK;
}
HRESULT GraphicsDevice::SetOpacity(float opacity)
{
if (!render_target_)
return E_UNEXPECTED;
opacity_ = opacity;
solid_brush_->SetOpacity(opacity);
return S_OK;
}
HRESULT GraphicsDevice::SetTextStyle(
Color const& color,
bool has_outline,
Color const& outline_color,
float outline_width,
StrokeStyle outline_stroke
)
{
if (!text_renderer_)
return E_UNEXPECTED;
auto stroke_style = Factory::Instance()->GetStrokeStyle(outline_stroke);
text_renderer_->SetTextStyle(
color,
has_outline,
outline_color,
outline_width,
stroke_style.Get()
);
return S_OK;
}
void GraphicsDevice::SetClearColor(const Color& color)
{
clear_color_ = color;
}
HRESULT GraphicsDevice::SetAntialiasMode(bool enabled)
{
if (!render_target_)
return E_UNEXPECTED;
render_target_->SetAntialiasMode(
enabled ? D2D1_ANTIALIAS_MODE_PER_PRIMITIVE : D2D1_ANTIALIAS_MODE_ALIASED
);
antialias_ = enabled;
return S_OK;
}
HRESULT GraphicsDevice::SetTextAntialiasMode(TextAntialias mode)
{
if (!render_target_)
return E_UNEXPECTED;
text_antialias_ = mode;
D2D1_TEXT_ANTIALIAS_MODE antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
switch (text_antialias_)
{
case TextAntialias::Default:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
break;
case TextAntialias::ClearType:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
break;
case TextAntialias::GrayScale:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
break;
case TextAntialias::None:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
break;
default:
break;
}
render_target_->SetTextAntialiasMode(antialias_mode);
return S_OK;
}
HRESULT GraphicsDevice::CreateResources(HWND hwnd)
{
HRESULT hr = S_OK;
if (!render_target_)
{
RECT rc;
::GetClientRect(hwnd, &rc);
D2D1_SIZE_U size = D2D1::SizeU(
rc.right - rc.left,
rc.bottom - rc.top
);
hr = Factory::Instance()->CreateHwndRenderTarget(
render_target_,
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(
hwnd,
size,
vsync_enabled_ ? D2D1_PRESENT_OPTIONS_NONE : D2D1_PRESENT_OPTIONS_IMMEDIATELY
)
);
if (SUCCEEDED(hr))
{
SetAntialiasMode(antialias_);
SetTextAntialiasMode(text_antialias_);
}
if (SUCCEEDED(hr))
{
hr = render_target_->CreateSolidColorBrush(
D2D1::ColorF(D2D1::ColorF::White),
&solid_brush_
);
}
if (SUCCEEDED(hr))
{
hr = Factory::Instance()->CreateTextRenderer(
text_renderer_,
render_target_,
solid_brush_
);
}
}
return hr;
}
void GraphicsDevice::DiscardResources()
{
// FIXME! Ӧ֪ͨ Game <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>нڵ<D0BD><DAB5><EFBFBD> device resources
fps_text_format_ = nullptr;
fps_text_layout_ = nullptr;
text_renderer_ = nullptr;
solid_brush_ = nullptr;
render_target_ = nullptr;
}
}
}