Magic_Game/src/kiwano-audio/Transcoder.h

145 lines
3.2 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/Resource.h>
#include <kiwano/base/ObjectBase.h>
#include <mfapi.h>
#include <mfidl.h>
#include <mfreadwrite.h>
namespace kiwano
{
namespace audio
{
class AudioModule;
KGE_DECLARE_SMART_PTR(Transcoder);
/**
* \addtogroup Audio
* @{
*/
/**
* \~chinese
* @brief 音频解码器
*/
class KGE_API Transcoder : public ObjectBase
{
friend class AudioModule;
public:
/**
* \~chinese
* @brief 音频数据缓冲
*/
struct Buffer
{
BYTE* data; ///< 音频数据
uint32_t size; ///< 音频数据大小
const WAVEFORMATEX* format; ///< 音频数据格式
};
Transcoder();
~Transcoder();
/// \~chinese
/// @brief 获取数据缓冲
Buffer GetBuffer() const;
/// \~chinese
/// @brief 清空数据缓冲
void ClearBuffer();
private:
/// \~chinese
/// @brief 解码本地音频文件
HRESULT LoadMediaFile(const String& file_path);
/// \~chinese
/// @brief 解码音频资源
HRESULT LoadMediaResource(const Resource& res);
/// \~chinese
/// @brief 读取音频源数据
HRESULT ReadSource(IMFSourceReader* reader);
private:
BYTE* wave_data_;
uint32_t wave_size_;
WAVEFORMATEX* wave_format_;
};
class KGE_API TranscoderCache final : public Singleton<TranscoderCache>
{
friend Singleton<TranscoderCache>;
public:
/// \~chinese
/// @brief 添加缓存
inline void Add(size_t key, TranscoderPtr v)
{
cache_.insert(std::make_pair(key, v));
}
/// \~chinese
/// @brief 获取缓存
inline TranscoderPtr Get(size_t key) const
{
if (cache_.count(key))
{
return cache_.at(key);
}
return nullptr;
}
/// \~chinese
/// @brief 移除缓存
inline void Remove(size_t key)
{
cache_.erase(key);
}
/// \~chinese
/// @brief 清空缓存
inline void Clear()
{
cache_.clear();
}
~TranscoderCache()
{
Clear();
}
private:
TranscoderCache() = default;
private:
UnorderedMap<size_t, TranscoderPtr> cache_;
};
/** @} */
} // namespace audio
} // namespace kiwano