447 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			447 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "Game.h"
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| #include "logs.h"
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| #include "modules.h"
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| #include "Factory.h"
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| #include "Scene.h"
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| #include "DebugNode.h"
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| #include "Transition.h"
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| #include "KeyEvent.hpp"
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| #include "MouseEvent.hpp"
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| #include "../math/Matrix.hpp"
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| #include <windowsx.h>
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| #include <imm.h>
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| 
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| #pragma comment (lib ,"imm32.lib")
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| 
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| namespace easy2d
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| {
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| 	Game::Game()
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| 		: active_(false)
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| 		, debug_(false)
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| 		, curr_scene_(nullptr)
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| 		, next_scene_(nullptr)
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| 		, transition_(nullptr)
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| 		, time_scale_(1.f)
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| 	{
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| 		::CoInitialize(nullptr);
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| 	}
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| 
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| 	Game::Game(Options const & options)
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| 		: Game()
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| 	{
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| 		Init(options);
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| 	}
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| 
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| 	Game::~Game()
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| 	{
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| 		::CoUninitialize();
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| 	}
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| 
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| 	void Game::Init(const Options& options)
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| 	{
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| 		debug_ = options.debug;
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| 
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| 		ThrowIfFailed(
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| 			Factory::Instance()->Init(debug_)
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| 		);
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| 
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| 		ThrowIfFailed(
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| 			Window::Instance()->Init(
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| 				options.title,
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| 				options.width,
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| 				options.height,
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| 				options.icon,
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| 				Game::WndProc,
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| 				debug_
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| 			)
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| 		);
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| 
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| 		HWND hwnd = Window::Instance()->GetHandle();
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| 
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| 		ThrowIfFailed(
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| 			Graphics::Instance()->Init(
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| 				hwnd,
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| 				options.vsync,
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| 				debug_
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| 			)
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| 		);
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| 
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| 		ThrowIfFailed(
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| 			Input::Instance()->Init(
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| 				hwnd,
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| 				Window::Instance()->GetContentScaleX(),
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| 				Window::Instance()->GetContentScaleY(),
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| 				debug_
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| 			)
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| 		);
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| 		
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| 		ThrowIfFailed(
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| 			Audio::Instance()->Init(debug_)
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| 		);
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| 
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| 		// disable imm
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| 		::ImmAssociateContext(hwnd, nullptr);
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| 
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| 		// show console if debug mode enabled
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| 		HWND console = ::GetConsoleWindow();
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| 		if (debug_ && !console)
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| 		{
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| 			if (::AllocConsole())
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| 			{
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| 				console = ::GetConsoleWindow();
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| 				FILE * stdoutStream, *stdinStream, *stderrStream;
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| 				freopen_s(&stdoutStream, "conout$", "w+t", stdout);
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| 				freopen_s(&stdinStream, "conin$", "r+t", stdin);
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| 				freopen_s(&stderrStream, "conout$", "w+t", stderr);
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| 			}
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| 		}
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| 		else if (!debug_ && console)
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| 		{
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| 			::ShowWindow(console, SW_HIDE);
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| 		}
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| 
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| 		// disable the close button of console
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| 		if (console)
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| 		{
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| 			HMENU hmenu = ::GetSystemMenu(console, FALSE);
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| 			::RemoveMenu(hmenu, SC_CLOSE, MF_BYCOMMAND);
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| 		}
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| 
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| 		// use Game instance in message loop
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| 		::SetWindowLongW(hwnd, GWLP_USERDATA, PtrToUlong(this));
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| 	}
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| 
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| 	void Game::Run()
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| 	{
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| 		HWND hwnd = Window::Instance()->GetHandle();
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| 
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| 		if (hwnd)
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| 		{
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| 			::ShowWindow(hwnd, SW_SHOWNORMAL);
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| 			::UpdateWindow(hwnd);
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| 
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| 			MSG msg = {};
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| 			while (::GetMessageW(&msg, nullptr, 0, 0))
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| 			{
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| 				::TranslateMessage(&msg);
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| 				::DispatchMessageW(&msg);
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| 			}
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| 		}
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| 	}
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| 
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| 	void Game::Quit()
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| 	{
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| 		Window::Instance()->Destroy();
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| 	}
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| 
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| 	void Game::EnterScene(spScene const & scene)
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| 	{
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| 		E2D_ASSERT(scene && "Game::EnterScene failed, NULL pointer exception");
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| 
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| 		if (curr_scene_ == scene || next_scene_ == scene)
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| 			return;
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| 
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| 		next_scene_ = scene;
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| 	}
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| 
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| 	void Game::EnterScene(spScene const& scene, spTransition const& transition)
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| 	{
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| 		EnterScene(scene);
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| 		
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| 		if (transition && next_scene_)
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| 		{
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| 			if (transition_)
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| 			{
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| 				transition_->Stop();
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| 			}
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| 			transition_ = transition;
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| 			transition_->Init(curr_scene_, next_scene_);
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| 		}
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| 	}
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| 
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| 	spScene const& Game::GetCurrentScene()
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| 	{
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| 		return curr_scene_;
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| 	}
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| 
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| 	void Game::SetTimeScale(float scale)
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| 	{
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| 		time_scale_ = scale;
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| 	}
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| 
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| 	void Game::Update()
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| 	{
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| 		static auto last = time::Now();
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| 
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| 		const auto now = time::Now();
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| 		const auto dt = (now - last) * time_scale_;
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| 		last = now;
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| 
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| 		Input::Instance()->Update();
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| 
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| 		if (curr_scene_)
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| 			curr_scene_->Update(dt);
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| 
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| 		if (next_scene_)
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| 			next_scene_->Update(dt);
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| 
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| 		if (debug_)
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| 			DebugNode::Instance()->Update(dt);
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| 
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| 		if (transition_)
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| 		{
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| 			transition_->Update(dt);
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| 
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| 			if (transition_->IsDone())
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| 				transition_ = nullptr;
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| 			else
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| 				return;
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| 		}
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| 
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| 		if (next_scene_)
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| 		{
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| 			if (curr_scene_)
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| 			{
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| 				curr_scene_->OnExit();
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| 			}
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| 
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| 			next_scene_->OnEnter();
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| 
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| 			curr_scene_ = next_scene_;
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| 			next_scene_ = nullptr;
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| 		}
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| 	}
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| 
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| 	void Game::Render(HWND hwnd)
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| 	{
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| 		auto graphics = Graphics::Instance();
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| 		
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| 		ThrowIfFailed(
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| 			graphics->BeginDraw(hwnd)
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| 		);
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| 
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| 		if (transition_)
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| 		{
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| 			transition_->Render();
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| 		}
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| 		else if (curr_scene_)
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| 		{
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| 			curr_scene_->Render();
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| 		}
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| 
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| 		if (debug_)
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| 			DebugNode::Instance()->Render();
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| 
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| 		ThrowIfFailed(
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| 			graphics->EndDraw()
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| 		);
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| 
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| 		if (active_)
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| 			::InvalidateRect(hwnd, NULL, FALSE);
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| 	}
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| 
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| 	bool Game::HandleMessage(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
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| 	{
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| 		bool unhandled = false;
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| 
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| 		switch (msg)
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| 		{
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| 		case WM_PAINT:
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| 		{
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| 			PAINTSTRUCT ps;
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| 			::BeginPaint(hwnd, &ps);
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| 
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| 			Update();
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| 			Render(hwnd);
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| 
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| 			::EndPaint(hwnd, &ps);
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| 		}
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| 		break;
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| 
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| 		case WM_LBUTTONUP:
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| 		case WM_LBUTTONDOWN:
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| 		//case WM_LBUTTONDBLCLK:
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| 		//case WM_MBUTTONUP:
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| 		//case WM_MBUTTONDOWN:
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| 		//case WM_MBUTTONDBLCLK:
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| 		case WM_RBUTTONUP:
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| 		case WM_RBUTTONDOWN:
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| 		//case WM_RBUTTONDBLCLK:
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| 		case WM_MOUSEMOVE:
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| 		case WM_MOUSEWHEEL:
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| 		{
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| 			float x = GET_X_LPARAM(lparam) * Window::Instance()->GetContentScaleX();
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| 			float y = GET_Y_LPARAM(lparam) * Window::Instance()->GetContentScaleY();
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| 			float wheel_delta = 0.f;
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| 
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| 			MouseEvent::Type type;
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| 			if (msg == WM_LBUTTONDOWN || msg == WM_RBUTTONDOWN)
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| 				type = MouseEvent::Down;
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| 			else if (msg == WM_LBUTTONUP || msg == WM_RBUTTONUP)
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| 				type = MouseEvent::Up;
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| 			else if (msg == WM_MOUSEMOVE)
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| 				type = MouseEvent::Move;
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| 			else
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| 			{
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| 				type = MouseEvent::Wheel;
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| 				wheel_delta = GET_WHEEL_DELTA_WPARAM(wparam) / 120.f;
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| 			}
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| 
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| 			MouseEvent event(type, x, y, wheel_delta);
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| 
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| 			if (wparam & MK_LBUTTON || wparam & MK_RBUTTON)
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| 				event.button_down = true;
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| 
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| 			Dispatch(&event);
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| 		}
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| 		break;
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| 
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| 		case WM_KEYDOWN:
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| 		case WM_KEYUP:
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| 		{
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| 			KeyEvent event(msg, KeyCode(wparam));
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| 			Dispatch(&event);
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| 		}
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| 		break;
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| 
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| 		case WM_DISPLAYCHANGE:
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| 		{
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| 			E2D_LOG("The display resolution has changed");
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| 			::InvalidateRect(hwnd, nullptr, FALSE);
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| 		}
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| 		break;
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| 
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| 		case WM_CLOSE:
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| 		{
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| 			E2D_LOG("Received a message to close the window");
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| 
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| 			SysEvent event(SysEvent::WindowClose);
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| 			Dispatch(&event);
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| 
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| 			if (OnClose())
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| 			{
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| 				::DestroyWindow(hwnd);
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| 			}
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| 		}
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| 		break;
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| 
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| 		case WM_DESTROY:
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| 		{
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| 			E2D_LOG("Window was destroyed");
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| 
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| 			OnExit();
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| 			::PostQuitMessage(0);
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| 		}
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| 		break;
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| 
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| 		case WM_SIZE:
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| 		{
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| 			if (SIZE_MAXHIDE == wparam || SIZE_MINIMIZED == wparam)
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| 			{
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| 				active_ = false;
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| 
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| 				E2D_LOG("Window minimized");
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| 			}
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| 			else if (SIZE_RESTORED == wparam)
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| 			{
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| 				active_ = true;
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| 				::InvalidateRect(hwnd, nullptr, FALSE);
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| 
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| 				E2D_LOG("Window restored");
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| 			}
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| 
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| 			UINT width = LOWORD(lparam);
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| 			UINT height = HIWORD(lparam);
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| 
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| 			// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD>һ<EFBFBD><D2BB> WM_SIZE <20><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ
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| 			// Ŀ<><C4BF><EFBFBD>Ĵ<EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܻ<EFBFBD><DCBB><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ժ<EFBFBD><D4BA><EFBFBD><EFBFBD>п<EFBFBD><D0BF>ܵ<EFBFBD>
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| 			// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD> EndDraw ʱ<><CAB1><EFBFBD><EFBFBD>
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| 			Graphics::Instance()->Resize(width, height);
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| 		}
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| 		unhandled = true;
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| 		break;
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| 
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| 		case WM_ACTIVATE:
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| 		{
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| 			if (WA_INACTIVE == wparam)
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| 			{
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| 				E2D_LOG("Window deactivated");
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| 
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| 				SysEvent event(SysEvent::WindowDeavtivate);
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| 				Dispatch(&event);
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| 			}
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| 			else
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| 			{
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| 				E2D_LOG("Window activated");
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| 
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| 				SysEvent event(SysEvent::WindowActivate);
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| 				Dispatch(&event);
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| 			}
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| 		}
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| 		unhandled = true;
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| 		break;
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| 
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| 		case WM_SETTEXT:
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| 		{
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| 			E2D_LOG("Window title changed");
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| 		}
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| 		unhandled = true;
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| 		break;
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| 
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| 		case WM_SETICON:
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| 		{
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| 			E2D_LOG("Window icon changed");
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| 		}
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| 		unhandled = true;
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| 		break;
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| 
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| 		default:
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| 			unhandled = true;
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| 			break;
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| 		}
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| 
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| 		return !unhandled;
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| 	}
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| 
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| 	void Game::Dispatch(Event * event)
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| 	{
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| 		if (transition_)
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| 			return;
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| 
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| 		if (curr_scene_)
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| 			curr_scene_->DispatchEvent(event);
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| 	}
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| 
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| 	LRESULT CALLBACK Game::WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
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| 	{
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| 		Game * game = reinterpret_cast<Game*>(
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| 			static_cast<LONG_PTR>(::GetWindowLongW(hwnd, GWLP_USERDATA))
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| 			);
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| 		
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| 		if (game && game->HandleMessage(hwnd, msg, wparam, lparam))
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| 			return 0;
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| 
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| 		return ::DefWindowProcW(hwnd, msg, wparam, lparam);
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| 	}
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| }
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