378 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			378 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "include-forwards.h"
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| #include "time.h"
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| #include "Transform.hpp"
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| #include "TaskManager.h"
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| #include "ActionManager.h"
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| #include "EventDispatcher.h"
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| #include "intrusive/List.hpp"
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| 
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| namespace easy2d
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| {
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| 	class Game;
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| 
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| 	// 节点
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| 	class Node
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| 		: public Object
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| 		, public TaskManager
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| 		, public ActionManager
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| 		, public EventDispatcher
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| 		, protected intrusive::ListItem<spNode>
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| 	{
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| 		friend class Game;
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| 		friend class Scene;
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| 		friend class Transition;
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| 		friend class intrusive::List<spNode>;
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| 
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| 		using Nodes = std::vector<spNode>;
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| 		using Children = intrusive::List<spNode>;
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| 
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| 	public:
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| 		Node();
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| 
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| 		// 更新节点
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| 		virtual void OnUpdate(Duration const& dt) {}
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| 
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| 		// 渲染节点
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| 		virtual void OnRender() {}
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| 
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| 		// 获取显示状态
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| 		bool IsVisible()				const	{ return visible_; }
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| 
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| 		// 获取名称
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| 		std::wstring const& GetName()	const	{ return name_; }
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| 
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| 		// 获取名称的 Hash 值
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| 		size_t GetHashName()			const	{ return hash_name_; }
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| 
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| 		// 获取 Z 轴顺序
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| 		int GetZOrder()					const	{ return z_order_; }
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| 
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| 		// 获取坐标
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| 		Point const& GetPosition()		const	{ return transform_.position; }
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| 
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| 		// 获取 x 坐标
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| 		float GetPositionX()			const	{ return transform_.position.x; }
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| 
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| 		// 获取 y 坐标
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| 		float GetPositionY()			const	{ return transform_.position.y; }
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| 
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| 		// 获取横向缩放比例
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| 		float GetScaleX()				const	{ return transform_.scale.x; }
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| 
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| 		// 获取纵向缩放比例
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| 		float GetScaleY()				const	{ return transform_.scale.y; }
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| 
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| 		// 获取横向错切角度
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| 		float GetSkewX()				const	{ return transform_.skew.x; }
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| 
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| 		// 获取纵向错切角度
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| 		float GetSkewY()				const	{ return transform_.skew.y; }
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| 
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| 		// 获取旋转角度
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| 		float GetRotation()				const	{ return transform_.rotation; }
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| 
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| 		// 获取宽度
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| 		float GetWidth()				const	{ return size_.x; }
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| 
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| 		// 获取高度
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| 		float GetHeight()				const	{ return size_.y; }
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| 
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| 		// 获取大小
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| 		Size const& GetSize()			const	{ return size_; }
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| 
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| 		// 获取缩放后的宽度
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| 		float GetScaledWidth()			const	{ return size_.x * transform_.scale.x; }
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| 
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| 		// 获取缩放后的高度
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| 		float GetScaledHeight()			const	{ return size_.y * transform_.scale.y; }
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| 
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| 		// 获取缩放后的大小
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| 		Size GetScaledSize()			const	{ return Size{ GetScaledWidth(), GetScaledHeight() }; }
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| 
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| 		// 获取 x 方向支点
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| 		float GetPivotX()				const	{ return pivot_.x; }
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| 
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| 		// 获取 y 方向支点
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| 		float GetPivotY()				const	{ return pivot_.y; }
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| 
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| 		// 获取透明度
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| 		float GetOpacity()				const	{ return opacity_; }
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| 
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| 		// 获取变换
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| 		Transform const& GetTransform()	const	{ return transform_; }
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| 
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| 		// 获取包围盒
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| 		Rect GetBounds() const;
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| 
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| 		// 获取二维变换矩阵
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| 		Matrix const& GetTransformMatrix()  const;
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| 
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| 		// 获取二维变换的逆矩阵
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| 		Matrix const& GetTransformInverseMatrix()  const;
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| 
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| 		// 获取父节点
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| 		Node* GetParent() const;
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| 
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| 		// 获取所在场景
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| 		Scene* GetScene() const;
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| 
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| 		// 设置是否显示
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| 		void SetVisible(
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| 			bool val
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| 		);
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| 
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| 		// 设置名称
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| 		void SetName(
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| 			std::wstring const& name
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| 		);
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| 
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| 		// 设置横坐标
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| 		void SetPositionX(
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| 			float x
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| 		);
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| 
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| 		// 设置纵坐标
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| 		void SetPositionY(
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| 			float y
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| 		);
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| 
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| 		// 设置坐标
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| 		void SetPosition(
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| 			const Point & point
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| 		);
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| 
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| 		// 设置坐标
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| 		void SetPosition(
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| 			float x,
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| 			float y
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| 		);
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| 
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| 		// 移动
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| 		void Move(
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| 			float x,
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| 			float y
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| 		);
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| 
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| 		// 移动
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| 		void Move(
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| 			const Point & vector
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| 		);
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| 
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| 		// 设置横向缩放比例
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| 		// 默认为 1.0
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| 		void SetScaleX(
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| 			float scale_x
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| 		);
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| 
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| 		// 设置纵向缩放比例
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| 		// 默认为 1.0
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| 		void SetScaleY(
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| 			float scale_y
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| 		);
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| 
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| 		// 设置缩放比例
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| 		// 默认为 (1.0, 1.0)
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| 		void SetScale(
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| 			float scale_x,
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| 			float scale_y
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| 		);
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| 
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| 		// 设置缩放比例
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| 		// 默认为 1.0
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| 		void SetScale(
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| 			float scale
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| 		);
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| 
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| 		// 设置横向错切角度
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| 		// 默认为 0
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| 		void SetSkewX(
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| 			float skew_x
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| 		);
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| 
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| 		// 设置纵向错切角度
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| 		// 默认为 0
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| 		void SetSkewY(
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| 			float skew_y
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| 		);
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| 
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| 		// 设置错切角度
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| 		// 默认为 (0, 0)
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| 		void SetSkew(
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| 			float skew_x,
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| 			float skew_y
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| 		);
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| 
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| 		// 设置旋转角度
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| 		// 默认为 0
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| 		void SetRotation(
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| 			float rotation
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| 		);
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| 
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| 		// 设置支点的横向位置
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| 		// 默认为 0, 范围 [0, 1]
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| 		void SetPivotX(
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| 			float pivot_x
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| 		);
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| 
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| 		// 设置支点的纵向位置
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| 		// 默认为 0, 范围 [0, 1]
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| 		void SetPivotY(
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| 			float pivot_y
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| 		);
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| 
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| 		// 设置支点位置
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| 		// 默认为 (0, 0), 范围 [0, 1]
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| 		void SetPivot(
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| 			float pivot_x,
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| 			float pivot_y
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| 		);
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| 
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| 		// 修改宽度
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| 		void SetWidth(
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| 			float width
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| 		);
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| 
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| 		// 修改高度
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| 		void SetHeight(
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| 			float height
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| 		);
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| 
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| 		// 修改大小
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| 		void SetSize(
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| 			float width,
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| 			float height
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| 		);
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| 
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| 		// 修改大小
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| 		void SetSize(
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| 			const Size & size
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| 		);
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| 
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| 		void SetTransform(
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| 			Transform const& transform
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| 		);
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| 
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| 		// 设置透明度
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| 		// 默认为 1.0, 范围 [0, 1]
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| 		void SetOpacity(
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| 			float opacity
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| 		);
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| 
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| 		// 设置 Z 轴顺序
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| 		// 默认为 0
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| 		void SetZOrder(
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| 			int zorder
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| 		);
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| 
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| 		// 判断点是否在节点内
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| 		bool ContainsPoint(
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| 			const Point& point
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| 		)  const;
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| 
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| 		// 添加子节点
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| 		void AddChild(
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| 			spNode const& child
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| 		);
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| 
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| 		// 添加多个子节点
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| 		void AddChildren(
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| 			const Nodes& children
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| 		);
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| 
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| 		// 获取所有名称相同的子节点
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| 		Nodes GetChildren(
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| 			std::wstring const& name
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| 		) const;
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| 
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| 		// 获取名称相同的子节点
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| 		spNode GetChild(
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| 			std::wstring const& name
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| 		) const;
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| 
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| 		// 获取全部子节点
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| 		Children const& GetChildren() const;
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| 
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| 		// 移除子节点
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| 		bool RemoveChild(
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| 			spNode const& child
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| 		);
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| 
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| 		// 移除子节点
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| 		bool RemoveChild(
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| 			Node* child
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| 		);
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| 
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| 		// 移除所有名称相同的子节点
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| 		void RemoveChildren(
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| 			std::wstring const& child_name
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| 		);
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| 
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| 		// 移除所有节点
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| 		void RemoveAllChildren();
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| 
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| 		// 从父节点移除
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| 		void RemoveFromParent();
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| 
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| 		virtual void DispatchEvent(Event* e) override;
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| 
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| 		// 设置默认支点
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| 		static void SetDefaultPivot(
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| 			float pivot_x,
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| 			float pivot_y
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| 		);
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| 
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| 	protected:
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| 		void Update(Duration const& dt);
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| 
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| 		void Render();
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| 
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| 		void UpdateTransform() const;
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| 
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| 		void UpdateOpacity();
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| 
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| 		void SetScene(Scene* scene);
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| 
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| 	protected:
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| 		bool         visible_;
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| 		bool         hover_;
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| 		bool         pressed_;
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| 		int          z_order_;
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| 		float        opacity_;
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| 		float        display_opacity_;
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| 		std::wstring name_;
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| 		size_t       hash_name_;
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| 		Transform    transform_;
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| 		Point        pivot_;
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| 		Size         size_;
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| 		Node*        parent_;
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| 		Scene*       scene_;
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| 		Children     children_;
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| 
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| 		mutable bool	dirty_transform_;
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| 		mutable bool	dirty_transform_inverse_;
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| 		mutable Matrix	transform_matrix_;
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| 		mutable Matrix	transform_matrix_inverse_;
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| 	};
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| }
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