61 lines
864 B
C++
61 lines
864 B
C++
#include "..\eactions.h"
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e2d::EActionLoop::EActionLoop(EAction * action, int times /* = -1 */)
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: m_pAction(action)
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, m_nTimes(0)
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, m_nTotalTimes(times)
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{
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m_pAction->retain();
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}
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e2d::EActionLoop::~EActionLoop()
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{
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SafeRelease(&m_pAction);
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}
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e2d::EActionLoop * e2d::EActionLoop::clone() const
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{
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return new EActionLoop(m_pAction->clone());
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}
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void e2d::EActionLoop::_init()
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{
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EAction::_init();
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m_pAction->setTarget(m_pTarget);
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m_pAction->_init();
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}
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void e2d::EActionLoop::_update()
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{
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EAction::_update();
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if (m_nTimes == m_nTotalTimes)
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{
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this->stop();
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return;
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}
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m_pAction->_update();
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if (m_pAction->_isEnding())
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{
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m_nTimes++;
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EAction::_reset();
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m_pAction->_reset();
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}
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}
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void e2d::EActionLoop::_reset()
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{
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EAction::_reset();
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m_pAction->_reset();
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m_nTimes = 0;
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}
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void e2d::EActionLoop::_resetTime()
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{
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m_pAction->_resetTime();
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}
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