89 lines
1.4 KiB
C++
89 lines
1.4 KiB
C++
#include "..\eactions.h"
|
|
#include "..\Win\winbase.h"
|
|
#include <typeinfo>
|
|
|
|
e2d::EAnimation::EAnimation() :
|
|
m_nFrameIndex(0)
|
|
{
|
|
// 帧动画默认 0.1s 刷新一次
|
|
setInterval(100);
|
|
}
|
|
|
|
e2d::EAnimation::EAnimation(LONGLONG frameDelay) :
|
|
m_nFrameIndex(0)
|
|
{
|
|
setInterval(frameDelay);
|
|
}
|
|
|
|
e2d::EAnimation::~EAnimation()
|
|
{
|
|
for (auto frame : m_vFrames)
|
|
{
|
|
SafeRelease(&frame);
|
|
}
|
|
}
|
|
|
|
void e2d::EAnimation::_init()
|
|
{
|
|
EAction::_init();
|
|
}
|
|
|
|
void e2d::EAnimation::_update()
|
|
{
|
|
EAction::_update();
|
|
|
|
if (m_pTarget == nullptr)
|
|
{
|
|
this->stop();
|
|
return;
|
|
}
|
|
|
|
// 判断时间间隔是否足够
|
|
while (GetInterval(m_tLast) > m_nAnimationInterval)
|
|
{
|
|
// 重新记录时间
|
|
m_tLast += milliseconds(m_nAnimationInterval);
|
|
// 加载精灵帧
|
|
reinterpret_cast<ESprite*>(m_pTarget)->loadFrom(m_vFrames[m_nFrameIndex]);
|
|
m_nFrameIndex++;
|
|
// 判断动作是否结束
|
|
if (m_nFrameIndex == m_vFrames.size())
|
|
{
|
|
this->stop();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void e2d::EAnimation::_reset()
|
|
{
|
|
EAction::_reset();
|
|
m_nFrameIndex = 0;
|
|
}
|
|
|
|
void e2d::EAnimation::addFrame(ESpriteFrame * frame)
|
|
{
|
|
if (frame)
|
|
{
|
|
m_vFrames.push_back(frame);
|
|
frame->retain();
|
|
}
|
|
}
|
|
|
|
e2d::EAnimation * e2d::EAnimation::clone() const
|
|
{
|
|
auto a = new EAnimation(this->m_nAnimationInterval);
|
|
for (auto f : m_vFrames)
|
|
{
|
|
a->addFrame(f);
|
|
}
|
|
return a;
|
|
}
|
|
|
|
e2d::EAnimation * e2d::EAnimation::reverse() const
|
|
{
|
|
auto a = this->clone();
|
|
a->m_vFrames.reserve(m_vFrames.size());
|
|
return a;
|
|
}
|