832 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			832 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
| #pragma once
 | |
| #include "e2dnode.h"
 | |
| 
 | |
| namespace e2d
 | |
| {
 | |
| 
 | |
| 
 | |
| class ActionManager;
 | |
| class Loop;
 | |
| class Sequence;
 | |
| class Spawn;
 | |
| 
 | |
| 
 | |
| // 基础动作
 | |
| class Action :
 | |
| 	public Object
 | |
| {
 | |
| 	friend ActionManager;
 | |
| 	friend Loop;
 | |
| 	friend Sequence;
 | |
| 	friend Spawn;
 | |
| 
 | |
| public:
 | |
| 	Action();
 | |
| 
 | |
| 	virtual ~Action();
 | |
| 
 | |
| 	// 获取动作运行状态
 | |
| 	virtual bool isRunning();
 | |
| 
 | |
| 	// 继续动作
 | |
| 	virtual void resume();
 | |
| 
 | |
| 	// 暂停动作
 | |
| 	virtual void pause();
 | |
| 
 | |
| 	// 停止动作
 | |
| 	virtual void stop();
 | |
| 
 | |
| 	// 获取动作名称
 | |
| 	virtual String getName() const;
 | |
| 
 | |
| 	// 设置动作名称
 | |
| 	virtual void setName(
 | |
| 		const String& name
 | |
| 	);
 | |
| 
 | |
| 	// 获取动作的拷贝
 | |
| 	virtual Action * clone() const = 0;
 | |
| 
 | |
| 	// 获取动作的倒转
 | |
| 	virtual Action * reverse() const = 0;
 | |
| 
 | |
| 	// 重置动作
 | |
| 	virtual void reset();
 | |
| 
 | |
| 	// 获取该动作的执行目标
 | |
| 	virtual Node * getTarget();
 | |
| 
 | |
| 	// 销毁对象
 | |
| 	virtual void onDestroy() override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init();
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update();
 | |
| 
 | |
| 	// 获取动作结束状态
 | |
| 	virtual bool _isDone();
 | |
| 
 | |
| 	// 重置动作时间
 | |
| 	virtual void _resetTime();
 | |
| 
 | |
| 	// 开始动作
 | |
| 	virtual void _startWithTarget(
 | |
| 		Node* target
 | |
| 	);
 | |
| 
 | |
| protected:
 | |
| 	String	_name;
 | |
| 	bool	_running;
 | |
| 	bool	_done;
 | |
| 	bool	_initialized;
 | |
| 	Node *	_target;
 | |
| 	double	_last;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 持续动作
 | |
| class ActionGradual :
 | |
| 	public Action
 | |
| {
 | |
| public:
 | |
| 	// 创建特定时长的持续动作
 | |
| 	ActionGradual(
 | |
| 		double duration
 | |
| 	);
 | |
| 
 | |
| 	// 重置动作
 | |
| 	virtual void reset() override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| 	// 重置动作时间
 | |
| 	virtual void _resetTime() override;
 | |
| 
 | |
| protected:
 | |
| 	double _duration;
 | |
| 	double _delta;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 相对位移动作
 | |
| class MoveBy :
 | |
| 	public ActionGradual
 | |
| {
 | |
| public:
 | |
| 	MoveBy(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		Vector vector		/* 移动距离 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建相对位移动作
 | |
| 	static MoveBy * create(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		Vector vector		/* 移动距离 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual MoveBy * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual MoveBy * reverse() const override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| protected:
 | |
| 	Point	_startPos;
 | |
| 	Vector	_deltaPos;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 位移动作
 | |
| class MoveTo :
 | |
| 	public MoveBy
 | |
| {
 | |
| public:
 | |
| 	MoveTo(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		Point pos			/* 目的坐标 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建位移动作
 | |
| 	static MoveTo * create(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		Point pos			/* 目的坐标 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual MoveTo * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual MoveTo * reverse() const override
 | |
| 	{
 | |
| 		ASSERT(false, "reverse() not supported in MoveTo");
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| protected:
 | |
| 	Point _endPos;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 相对跳跃动作
 | |
| class JumpBy :
 | |
| 	public ActionGradual
 | |
| {
 | |
| public:
 | |
| 	JumpBy(
 | |
| 		double duration,		/* 持续时长 */
 | |
| 		const Vector& vec,		/* 跳跃距离 */
 | |
| 		double height,			/* 跳跃高度 */
 | |
| 		int jumps				/* 跳跃次数 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建相对跳跃动作
 | |
| 	static JumpBy * create(
 | |
| 		double duration,		/* 持续时长 */
 | |
| 		const Vector& vec,		/* 跳跃距离 */
 | |
| 		double height,			/* 跳跃高度 */
 | |
| 		int jumps				/* 跳跃次数 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual JumpBy * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual JumpBy * reverse() const override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| protected:
 | |
| 	Point	_startPos;
 | |
| 	Vector	_deltaPos;
 | |
| 	double	_height;
 | |
| 	int		_jumps;
 | |
| 	Point	_prevPos;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 跳跃动作
 | |
| class JumpTo :
 | |
| 	public JumpBy
 | |
| {
 | |
| public:
 | |
| 	JumpTo(
 | |
| 		double duration,		/* 持续时长 */
 | |
| 		const Point& pos,		/* 目的坐标 */
 | |
| 		double height,			/* 跳跃高度 */
 | |
| 		int jumps				/* 跳跃次数 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建位移动作
 | |
| 	static JumpTo * create(
 | |
| 		double duration,		/* 持续时长 */
 | |
| 		const Point& pos,		/* 目的坐标 */
 | |
| 		double height,			/* 跳跃高度 */
 | |
| 		int jumps				/* 跳跃次数 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual JumpTo * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual JumpTo * reverse() const override
 | |
| 	{
 | |
| 		ASSERT(false, "reverse() not supported in JumpTo");
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| protected:
 | |
| 	Point _endPos;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 相对缩放动作
 | |
| class ScaleBy :
 | |
| 	public ActionGradual
 | |
| {
 | |
| public:
 | |
| 	ScaleBy(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double scale		/* 缩放比例变化 */
 | |
| 	);
 | |
| 
 | |
| 	ScaleBy(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double scaleX,		/* 横向缩放比例变化 */
 | |
| 		double scaleY		/* 纵向缩放比例变化 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建相对缩放动作
 | |
| 	static ScaleBy * create(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double scale		/* 缩放比例变化 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建相对缩放动作
 | |
| 	static ScaleBy * create(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double scaleX,		/* 横向缩放比例变化 */
 | |
| 		double scaleY		/* 纵向缩放比例变化 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual ScaleBy * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual ScaleBy * reverse() const override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| protected:
 | |
| 	double	_startScaleX;
 | |
| 	double	_startScaleY;
 | |
| 	double	_deltaX;
 | |
| 	double	_deltaY;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 缩放动作
 | |
| class ScaleTo :
 | |
| 	public ScaleBy
 | |
| {
 | |
| public:
 | |
| 	ScaleTo(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double scale		/* 缩放至目标比例 */
 | |
| 	);
 | |
| 
 | |
| 	ScaleTo(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double scaleX,		/* 横向缩放至目标比例 */
 | |
| 		double scaleY		/* 纵向缩放至目标比例 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建缩放动作
 | |
| 	static ScaleTo * create(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double scale		/* 缩放至目标比例 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建缩放动作
 | |
| 	static ScaleTo * create(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double scaleX,		/* 横向缩放至目标比例 */
 | |
| 		double scaleY		/* 纵向缩放至目标比例 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual ScaleTo * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual ScaleTo * reverse() const override
 | |
| 	{
 | |
| 		ASSERT(false, "reverse() not supported in ScaleTo");
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| protected:
 | |
| 	double	_endScaleX;
 | |
| 	double	_endScaleY;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 透明度相对渐变动作
 | |
| class OpacityBy :
 | |
| 	public ActionGradual
 | |
| {
 | |
| public:
 | |
| 	OpacityBy(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double opacity		/* 透明度相对变化值 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建透明度相对渐变动作
 | |
| 	static OpacityBy * create(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double opacity		/* 透明度相对变化值 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual OpacityBy * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual OpacityBy * reverse() const override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| protected:
 | |
| 	double _startVal;
 | |
| 	double _deltaVal;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 透明度渐变动作
 | |
| class OpacityTo :
 | |
| 	public OpacityBy
 | |
| {
 | |
| public:
 | |
| 	OpacityTo(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double opacity		/* 透明度渐变至目标值 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建透明度渐变动作
 | |
| 	static OpacityTo * create(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double opacity		/* 透明度渐变至目标值 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual OpacityTo * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual OpacityTo * reverse() const override
 | |
| 	{
 | |
| 		ASSERT(false, "reverse() not supported in OpacityTo");
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| protected:
 | |
| 	double _endVal;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 淡入动作
 | |
| class FadeIn :
 | |
| 	public OpacityTo
 | |
| {
 | |
| public:
 | |
| 	// 创建淡入动作
 | |
| 	FadeIn(
 | |
| 		double duration		/* 持续时长 */
 | |
| 	)
 | |
| 	: OpacityTo(duration, 1) 
 | |
| 	{
 | |
| 	}
 | |
| };
 | |
| 
 | |
| 
 | |
| // 淡出动作
 | |
| class FadeOut :
 | |
| 	public OpacityTo
 | |
| {
 | |
| public:
 | |
| 	// 创建淡出动作
 | |
| 	FadeOut(
 | |
| 		double duration		/* 持续时长 */
 | |
| 	)
 | |
| 	: OpacityTo(duration, 0) 
 | |
| 	{
 | |
| 	}
 | |
| };
 | |
| 
 | |
| 
 | |
| // 相对旋转动作
 | |
| class RotateBy :
 | |
| 	public ActionGradual
 | |
| {
 | |
| public:
 | |
| 	RotateBy(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double rotation		/* 旋转角度变化值 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建相对旋转动作
 | |
| 	static RotateBy * create(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double rotation		/* 旋转角度变化值 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual RotateBy * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual RotateBy * reverse() const override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| protected:
 | |
| 	double _startVal;
 | |
| 	double _deltaVal;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 旋转动作
 | |
| class RotateTo :
 | |
| 	public RotateBy
 | |
| {
 | |
| public:
 | |
| 	RotateTo(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double rotation		/* 旋转角度至目标值 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建旋转动作
 | |
| 	static RotateTo * create(
 | |
| 		double duration,	/* 持续时长 */
 | |
| 		double rotation		/* 旋转角度至目标值 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual RotateTo * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual RotateTo * reverse() const override
 | |
| 	{
 | |
| 		ASSERT(false, "reverse() not supported in RotateTo");
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| protected:
 | |
| 	double _endVal;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 延时动作
 | |
| class Delay :
 | |
| 	public Action
 | |
| {
 | |
| public:
 | |
| 	Delay(
 | |
| 		double duration	/* 延迟时长(秒) */
 | |
| 	);
 | |
| 
 | |
| 	// 创建延时动作
 | |
| 	static Delay * create(
 | |
| 		double duration	/* 延迟时长(秒) */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual Delay * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual Delay * reverse() const override;
 | |
| 
 | |
| 	// 重置动作
 | |
| 	virtual void reset() override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| 	// 重置动作时间
 | |
| 	virtual void _resetTime() override;
 | |
| 
 | |
| protected:
 | |
| 	double _delay;
 | |
| 	double _delta;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 循环动作
 | |
| class Loop :
 | |
| 	public Action
 | |
| {
 | |
| public:
 | |
| 	Loop(
 | |
| 		Action * action,	/* 执行循环的动作 */
 | |
| 		int times = -1		/* 循环次数 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建循环动作
 | |
| 	static Loop * create(
 | |
| 		Action * action,	/* 执行循环的动作 */
 | |
| 		int times = -1		/* 循环次数 */
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Loop();
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual Loop * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual Loop * reverse() const override;
 | |
| 
 | |
| 	// 重置动作
 | |
| 	virtual void reset() override;
 | |
| 
 | |
| 	// 销毁对象
 | |
| 	virtual void onDestroy() override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| 	// 重置动作时间
 | |
| 	virtual void _resetTime() override;
 | |
| 
 | |
| protected:
 | |
| 	Action * _action;
 | |
| 	int _times;
 | |
| 	int _totalTimes;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 回调动作
 | |
| class CallFunc :
 | |
| 	public Action
 | |
| {
 | |
| public:
 | |
| 	CallFunc(
 | |
| 		const Function& func /* 函数对象 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建执行函数对象的动作
 | |
| 	static CallFunc * create(
 | |
| 		const Function& func /* 函数对象 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual CallFunc * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual CallFunc * reverse() const override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| protected:
 | |
| 	Function _func;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 顺序动作
 | |
| class Sequence :
 | |
| 	public Action
 | |
| {
 | |
| public:
 | |
| 	Sequence();
 | |
| 
 | |
| 	Sequence(
 | |
| 		const std::vector<Action*>& actions	/* 动作列表 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建顺序动作
 | |
| 	static Sequence * create();
 | |
| 
 | |
| 	// 创建顺序动作
 | |
| 	static Sequence * create(
 | |
| 		const std::vector<Action*>& actions	/* 动作列表 */
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Sequence();
 | |
| 
 | |
| 	// 在结尾添加动作
 | |
| 	void add(
 | |
| 		Action * action
 | |
| 	);
 | |
| 
 | |
| 	// 在结尾添加多个动作
 | |
| 	void add(
 | |
| 		const std::vector<Action*>& actions	/* 动作列表 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual Sequence * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual Sequence * reverse() const;
 | |
| 
 | |
| 	// 重置动作
 | |
| 	virtual void reset() override;
 | |
| 
 | |
| 	// 销毁对象
 | |
| 	virtual void onDestroy() override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| 	// 重置动作时间
 | |
| 	virtual void _resetTime() override;
 | |
| 
 | |
| protected:
 | |
| 	UINT _currIndex;
 | |
| 	std::vector<Action*> _actions;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 同步动作
 | |
| class Spawn :
 | |
| 	public Action
 | |
| {
 | |
| public:
 | |
| 	Spawn();
 | |
| 
 | |
| 	Spawn(
 | |
| 		const std::vector<Action*>& actions	/* 动作列表 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建同步动作
 | |
| 	static Spawn * create();
 | |
| 
 | |
| 	// 创建同步动作
 | |
| 	static Spawn * create(
 | |
| 		const std::vector<Action*>& actions	/* 动作列表 */
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Spawn();
 | |
| 
 | |
| 	// 在结尾添加动作
 | |
| 	void add(
 | |
| 		Action * action
 | |
| 	);
 | |
| 
 | |
| 	// 在结尾添加多个动作
 | |
| 	void add(
 | |
| 		const std::vector<Action*>& actions	/* 动作列表 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual Spawn * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual Spawn * reverse() const;
 | |
| 
 | |
| 	// 重置动作
 | |
| 	virtual void reset() override;
 | |
| 
 | |
| 	// 销毁对象
 | |
| 	virtual void onDestroy() override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| 	// 重置动作时间
 | |
| 	virtual void _resetTime() override;
 | |
| 
 | |
| protected:
 | |
| 	std::vector<Action*> _actions;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 精灵动作
 | |
| class Animate :
 | |
| 	public Action
 | |
| {
 | |
| public:
 | |
| 	Animate();
 | |
| 
 | |
| 	Animate(
 | |
| 		Animation * animation
 | |
| 	);
 | |
| 
 | |
| 	// 创建精灵动作
 | |
| 	static Animate * create();
 | |
| 
 | |
| 	// 创建精灵动作
 | |
| 	static Animate * create(
 | |
| 		Animation * animation
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Animate();
 | |
| 
 | |
| 	// 获取动画
 | |
| 	virtual Animation * getAnimation() const;
 | |
| 
 | |
| 	// 设置动画
 | |
| 	virtual void setAnimation(
 | |
| 		Animation * animation
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual Animate * clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual Animate * reverse() const override;
 | |
| 
 | |
| 	// 重置动作
 | |
| 	virtual void reset() override;
 | |
| 
 | |
| 	// 销毁对象
 | |
| 	virtual void onDestroy() override;
 | |
| 
 | |
| protected:
 | |
| 	// 初始化动作
 | |
| 	virtual void _init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void _update() override;
 | |
| 
 | |
| 	// 重置动作时间
 | |
| 	virtual void _resetTime() override;
 | |
| 
 | |
| protected:
 | |
| 	UINT _frameIndex;
 | |
| 	Animation * _animation;
 | |
| };
 | |
| 
 | |
| 
 | |
| } |