89 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\easy2d.h"
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| #include <stdarg.h>
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| 
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| ActionSequence::ActionSequence(int number, Action * action1, ...) :
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| 	m_nActionIndex(0)
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| {
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| 	va_list params;
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| 	va_start(params, number);
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| 
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| 	while (number > 0)
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| 	{
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| 		Action* arg = va_arg(params, Action*);
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| 		arg->retain();
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| 		m_vActions.push_back(arg);
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| 		number--;
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| 	}
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| 
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| 	va_end(params);
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| }
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| 
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| ActionSequence::~ActionSequence()
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| {
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| 	for (auto action : m_vActions)
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| 	{
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| 		SAFE_RELEASE(action);
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| 	}
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| }
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| 
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| void ActionSequence::_init()
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| {
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| 	for (auto action : m_vActions)
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| 	{
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| 		action->m_pParent = m_pParent;
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| 	}
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| 	m_vActions[0]->_init();
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| }
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| 
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| bool ActionSequence::_exec(LARGE_INTEGER nNow)
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| {
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| 	if (m_bStop) return true;
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| 	if (!m_bRunning) return false;
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| 
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| 	if (m_vActions[m_nActionIndex]->_exec(nNow))
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| 	{
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| 		m_nActionIndex++;
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| 		if (m_nActionIndex == m_vActions.size())
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| 		{
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| 			return true;
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| 		}
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| 		else
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| 		{
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| 			m_vActions[m_nActionIndex]->_init();
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| 		}
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| 	}
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| 	return false;
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| }
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| 
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| void ActionSequence::_reset()
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| {
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| 	for (auto action : m_vActions)
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| 	{
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| 		action->_reset();
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| 	}
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| 	m_nActionIndex = 0;
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| }
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| 
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| ActionSequence * ActionSequence::copy()
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| {
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| 	auto a = new ActionSequence(*this);
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| 	a->_reset();
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| 	return a;
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| }
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| 
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| ActionSequence * ActionSequence::reverse() const
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| {
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| 	// 复制一个相同的动作
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| 	auto a = new ActionSequence(*this);
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| 	a->_reset();
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| 	a->m_bRunning = true;
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| 	a->m_bStop = false;
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| 	// 将动作顺序逆序排列
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| 	a->m_vActions.reserve(m_vActions.size());
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| 	// 将所有动作逆向运行
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| 	for (auto action : a->m_vActions)
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| 	{
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| 		action->reverse();
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| 	}
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| 	return a;
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| } |