Magic_Game/kiwano/2d/TextStyle.hpp

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C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "include-forwards.h"
namespace kiwano
{
// 文本对齐方式
enum class TextAlign
{
Left, /* 左对齐 */
Right, /* 右对齐 */
Center /* 居中对齐 */
};
// 文本样式
class KGE_API TextStyle
{
public:
Color color; // 颜色
TextAlign alignment; // 对齐方式
bool wrap; // 打开自动换行
float wrap_width; // 自动换行宽度
float line_spacing; // 行间距
bool underline; // 下划线
bool strikethrough; // 删除线
bool outline; // 显示描边
Color outline_color; // 描边颜色
float outline_width; // 描边线宽
StrokeStyle outline_stroke; // 描边线相交样式
public:
TextStyle()
: color(Color::White)
, alignment(TextAlign::Left)
, wrap(false)
, wrap_width(0.f)
, line_spacing(0.f)
, underline(false)
, strikethrough(false)
, outline(true)
, outline_color(Color(Color::Black, 0.5))
, outline_width(1.f)
, outline_stroke(StrokeStyle::Round)
{}
TextStyle(
Color color,
TextAlign alignment = TextAlign::Left,
bool wrap = false,
float wrap_width = 0.f,
float line_spacing = 0.f,
bool underline = false,
bool strikethrough = false,
bool outline = true,
Color outline_color = Color(Color::Black, 0.5),
float outline_width = 1.f,
StrokeStyle outline_stroke = StrokeStyle::Round
)
: color(color)
, alignment(alignment)
, wrap(wrap)
, wrap_width(wrap_width)
, line_spacing(line_spacing)
, underline(underline)
, strikethrough(strikethrough)
, outline(outline)
, outline_color(outline_color)
, outline_width(outline_width)
, outline_stroke(outline_stroke)
{}
};
}