Magic_Game/kiwano/renderer/D2DDeviceResources.h

95 lines
3.3 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "helper.hpp"
#include "../base/Resource.h"
#include "../2d/Font.hpp"
#include "../2d/TextStyle.hpp"
#include <dwrite.h>
#include <d2d1.h>
#include <d2d1_1.h>
namespace kiwano
{
MIDL_INTERFACE("5706684a-bf6d-4b03-b627-094758a33032")
KGE_API ID2DDeviceResources
: public IUnknown
{
public:
static HRESULT Create(ID2DDeviceResources** device_resources);
virtual HRESULT CreateBitmapFromFile(
_Out_ ComPtr<ID2D1Bitmap>& bitmap,
_In_ String const& file_path
) = 0;
virtual HRESULT CreateBitmapFromResource(
_Out_ ComPtr<ID2D1Bitmap>& bitmap,
_In_ Resource const& res
) = 0;
virtual HRESULT CreateTextFormat(
_Out_ ComPtr<IDWriteTextFormat>& text_format,
_In_ Font const& font,
_In_ TextStyle const& text_style
) const = 0;
virtual HRESULT CreateTextLayout(
_Out_ ComPtr<IDWriteTextLayout>& text_layout,
_Out_ Size& layout_size,
_In_ String const& text,
_In_ ComPtr<IDWriteTextFormat> const& text_format,
_In_ TextStyle const& text_style
) const = 0;
virtual ID2D1StrokeStyle* GetStrokeStyle(StrokeStyle stroke) const = 0;
virtual HRESULT SetD2DDevice(
_In_ ComPtr<ID2D1Device> const& device
) = 0;
virtual void SetTargetBitmap(
_In_ ComPtr<ID2D1Bitmap1> const& target
) = 0;
virtual void ClearImageCache() = 0;
virtual void DiscardResources() = 0;
inline ID2D1Factory1* GetFactory() const { KGE_ASSERT(factory_); return factory_.Get(); }
inline IWICImagingFactory* GetWICImagingFactory() const { KGE_ASSERT(imaging_factory_); return imaging_factory_.Get(); }
inline IDWriteFactory* GetDWriteFactory() const { KGE_ASSERT(dwrite_factory_); return dwrite_factory_.Get(); }
inline ID2D1Device* GetDevice() const { KGE_ASSERT(device_); return device_.Get(); }
inline ID2D1DeviceContext* GetDeviceContext() const { KGE_ASSERT(device_context_); return device_context_.Get(); }
inline ID2D1Bitmap1* GetTargetBitmap() const { KGE_ASSERT(target_bitmap_); return target_bitmap_.Get(); }
protected:
ComPtr<ID2D1Factory1> factory_;
ComPtr<ID2D1Device> device_;
ComPtr<ID2D1DeviceContext> device_context_;
ComPtr<ID2D1Bitmap1> target_bitmap_;
ComPtr<IWICImagingFactory> imaging_factory_;
ComPtr<IDWriteFactory> dwrite_factory_;
};
}