60 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dcommon.h"
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| 
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| e2d::Rect::Rect(void)
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| {
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| 	setRect(0.f, 0.f, 0.f, 0.f);
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| }
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| 
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| e2d::Rect::Rect(float x, float y, float width, float height)
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| {
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| 	setRect(x, y, width, height);
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| }
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| 
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| e2d::Rect::Rect(const Point& pos, const Size& size)
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| {
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| 	setRect(pos.x, pos.y, size.width, size.height);
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| }
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| 
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| e2d::Rect::Rect(const Rect& other)
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| {
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| 	setRect(other.origin.x, other.origin.y, other.size.width, other.size.height);
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| }
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| 
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| e2d::Rect& e2d::Rect::operator= (const Rect& other)
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| {
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| 	setRect(other.origin.x, other.origin.y, other.size.width, other.size.height);
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| 	return *this;
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| }
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| 
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| bool e2d::Rect::operator==(const Rect & rect) const
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| {
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| 	return (origin == rect.origin) && (size == rect.size);
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| }
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| 
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| void e2d::Rect::setRect(float x, float y, float width, float height)
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| {
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| 	origin.x = x;
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| 	origin.y = y;
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| 
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| 	size.width = width;
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| 	size.height = height;
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| }
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| 
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| bool e2d::Rect::containsPoint(const Point& point) const
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| {
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| 	if (point.x >= origin.x && point.x <= (origin.y + size.height)
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| 		&& point.y >= origin.y && point.y <= (origin.y + size.height))
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| 	{
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| 		return true;
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| 	}
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| 	return false;
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| }
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| 
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| bool e2d::Rect::intersects(const Rect& rect) const
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| {
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| 	return !((origin.x + size.width)			< rect.origin.x ||
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| 			(rect.origin.x + rect.size.width)	<      origin.x ||
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| 			(origin.y + size.height)			< rect.origin.y ||
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| 			(rect.origin.y + rect.size.height)	<      origin.y);
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| }
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