Magic_Game/core/base/Sprite.cpp

152 lines
3.3 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Sprite.h"
#include "render.h"
#include <algorithm>
namespace easy2d
{
Sprite::Sprite()
: image_(nullptr)
{
}
Sprite::Sprite(Image * image)
: image_(nullptr)
{
Load(image);
}
Sprite::Sprite(Resource& res)
: image_(nullptr)
{
Load(res);
}
Sprite::Sprite(Resource& res, const Rect& crop_rect)
: image_(nullptr)
{
Load(res);
Crop(crop_rect);
}
Sprite::Sprite(const String & file_name)
: image_(nullptr)
{
Load(file_name);
}
Sprite::Sprite(const String & file_name, const Rect & crop_rect)
: image_(nullptr)
{
Load(file_name);
Crop(crop_rect);
}
Sprite::~Sprite()
{
SafeRelease(image_);
}
bool Sprite::Load(Image * image)
{
if (image)
{
if (image_)
{
image_->Release();
}
image_ = image;
image_->Retain();
Node::SetSize(image_->GetWidth(), image_->GetHeight());
return true;
}
return false;
}
bool Sprite::Load(Resource& res)
{
if (!image_)
{
image_ = new Image();
image_->Retain();
}
if (image_->Load(res))
{
Node::SetSize(image_->GetWidth(), image_->GetHeight());
return true;
}
return false;
}
bool Sprite::Load(const String & file_name)
{
if (!image_)
{
image_ = new Image();
image_->Retain();
}
if (image_->Load(file_name))
{
Node::SetSize(image_->GetWidth(), image_->GetHeight());
return true;
}
return false;
}
void Sprite::Crop(const Rect& crop_rect)
{
image_->Crop(crop_rect);
Node::SetSize(
std::min(std::max(crop_rect.size.width, 0.f), image_->GetSourceWidth() - image_->GetCropX()),
std::min(std::max(crop_rect.size.height, 0.f), image_->GetSourceHeight() - image_->GetCropY())
);
}
Image * Sprite::GetImage() const
{
return image_;
}
void Sprite::OnDraw() const
{
if (image_ && image_->GetBitmap())
{
auto crop_pos = image_->GetCropPos();
render::D2D.HwndRenderTarget->DrawBitmap(
image_->GetBitmap(),
D2D1::RectF(0, 0, GetTransform().size.width, GetTransform().size.height),
GetDisplayOpacity(),
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
D2D1::RectF(
crop_pos.x,
crop_pos.y,
crop_pos.y + GetTransform().size.width,
crop_pos.y + GetTransform().size.height
)
);
}
}
}